public void AddPlayer(ConnectionPlayer player)
 {
     _players.TryAdd(player.playerId, player);
 }
        // Add adicional logic for when a player connects
        public override async Task OnConnected(ConnectionPlayer player)
        {
            await base.OnConnected(player);

            await SendMessageToAllAsync($"{player.playerId} has connected");
        }
Пример #3
0
 public virtual async Task OnConnected(ConnectionPlayer player)
 {
     _connManager.AddPlayer(player);
 }