public void AddPlayer(ConnectionPlayer player) { _players.TryAdd(player.playerId, player); }
// Add adicional logic for when a player connects public override async Task OnConnected(ConnectionPlayer player) { await base.OnConnected(player); await SendMessageToAllAsync($"{player.playerId} has connected"); }
public virtual async Task OnConnected(ConnectionPlayer player) { _connManager.AddPlayer(player); }