Пример #1
0
        /**
         * Sends a StatusMessage request (local node) to the nearest right and
         * left neighbors (in the local node's ConnectionTable) of the new Connection.
         */
        protected void UpdateNeighborStatus(object contab, EventArgs args)
        {
            ConnectionEventArgs cea = (ConnectionEventArgs)args;

            if (cea.ConnectionType != ConnectionType.Structured)
            {
                //We don't do anything,
                return;
            }

            //This is the list we had when things changed
            ConnectionList structs = cea.CList;

            //structs is constant
            if (structs.Count == 0)
            {
                //There is no one to talk to
                return;
            }

            /*
             * Get the data we need about this connection:
             */
            Connection con         = cea.Connection;
            AHAddress  new_address = (AHAddress)con.Address;

            /*
             * Update the left neighbor:
             */
            Connection lc = structs.GetLeftNeighborOf(new_address);

            EnqueueAction(new UpdateNeighborAction(this, con.ConType, lc));

            /*
             * Update the right neighbor:
             */
            Connection rc = structs.GetRightNeighborOf(new_address);

            if (lc != rc)
            {
                EnqueueAction(new UpdateNeighborAction(this, con.ConType, rc));
            }
        }
Пример #2
0
        /**
         * Generates tree for bounded broadcast. Algorithm works as follows:
         * The goal is to broadcast to all nodes in range [local_address, end).
         * Given a range [local_address, b), determine all connections that belong to this range.
         * Let the connections be b_1, b_2, ..... b_n.
         * To connection bi assign the range [b_i, b_{i+1}).
         * To the connection bn assign range [b_n, end).]
         */
        public override void GenerateTree(Channel q, MapReduceArgs mr_args)
        {
            object gen_arg   = mr_args.GenArg;
            string end_range = gen_arg as string;

            Log("generating child tree, range end: {0}.", end_range);
            AHAddress end_addr   = (AHAddress)AddressParser.Parse(end_range);
            AHAddress start_addr = _node.Address as AHAddress;
            //we are at the start node, here we go:
            ConnectionTable tab     = _node.ConnectionTable;
            ConnectionList  structs = tab.GetConnections(ConnectionType.Structured);
            ArrayList       retval  = new ArrayList();

            if (structs.Count > 0)
            {
                Connection curr_con = structs.GetLeftNeighborOf(_node.Address);
                int        curr_idx = structs.IndexOf(curr_con.Address);
                //keep going until we leave the range
                int       count    = 0;
                ArrayList con_list = new ArrayList();
                while (count++ < structs.Count && ((AHAddress)curr_con.Address).IsBetweenFromLeft(start_addr, end_addr))
                {
                    con_list.Add(curr_con);
                    //Log("adding connection: {0} to list.", curr_con.Address);
                    curr_idx = (curr_idx + 1) % structs.Count;
                    curr_con = structs[curr_idx];
                }

                Log("{0}: {1}, number of child connections: {2}",
                    this.TaskName, _node.Address, con_list.Count);
                for (int i = 0; i < con_list.Count; i++)
                {
                    MapReduceInfo mr_info = null;
                    ISender       sender  = null;
                    Connection    con     = (Connection)con_list[i];
                    sender = (ISender)con.Edge;
                    //check if last connection
                    if (i == con_list.Count - 1)
                    {
                        mr_info = new MapReduceInfo((ISender)sender,
                                                    new MapReduceArgs(this.TaskName,
                                                                      mr_args.MapArg,   //map argument
                                                                      end_range,        //generate argument
                                                                      mr_args.ReduceArg //reduce argument
                                                                      ));

                        Log("{0}: {1}, adding address: {2} to sender list, range end: {3}",
                            this.TaskName, _node.Address,
                            con.Address, end_range);
                        retval.Add(mr_info);
                    }
                    else
                    {
                        string child_end = ((Connection)con_list[i + 1]).Address.ToString();
                        mr_info = new MapReduceInfo(sender,
                                                    new MapReduceArgs(this.TaskName,
                                                                      mr_args.MapArg,
                                                                      child_end,
                                                                      mr_args.ReduceArg));
                        Log("{0}: {1}, adding address: {2} to sender list, range end: {3}",
                            this.TaskName, _node.Address,
                            con.Address, child_end);
                        retval.Add(mr_info);
                    }
                }
            }
            q.Enqueue(retval.ToArray(typeof(MapReduceInfo)));
        }
Пример #3
0
        /**
         * Sends a StatusMessage request (local node) to the nearest right and
         * left neighbors (in the local node's ConnectionTable) of the new Connection.
         */
        protected void UpdateNeighborStatus(object contab, EventArgs args)
        {
            ConnectionEventArgs cea = (ConnectionEventArgs)args;

            if (cea.ConnectionType != ConnectionType.Structured)
            {
                //We don't do anything,
                return;
            }

            //This is the list we had when things changed
            ConnectionList structs = cea.CList;

            //structs is constant
            if (structs.Count == 0)
            {
                //There is no one to talk to
                return;
            }

            /*
             * Get the data we need about this connection:
             */
            Connection con             = cea.Connection;
            string     con_type_string = con.ConType;
            AHAddress  new_address     = (AHAddress)con.Address;

            /*
             * Update the left neighbor:
             */
            Connection lc = structs.GetLeftNeighborOf(new_address);

            try {
                //This edge could ahve been closed, which will
                //cause the Rpc to throw an exception
                CallGetStatus(con_type_string, lc);
            }
            catch (EdgeClosedException) {
                //Just ignore this connection if it is closed
            }
            catch (EdgeException ex) {
                if (!ex.IsTransient)
                {
                    //Make sure this Edge is closed before going forward
                    lc.Edge.Close();
                }
            }
            catch (Exception x) {
                if (ProtocolLog.Exceptions.Enabled)
                {
                    ProtocolLog.Write(ProtocolLog.Exceptions, String.Format(
                                          "CallGetStatus(left) on {0} failed: {1}", lc, x));
                }
            }

            /*
             * Update the right neighbor:
             */
            Connection rc = structs.GetRightNeighborOf(new_address);

            try {
                if ((lc != rc))
                {
                    //This edge could ahve been closed, which will
                    //cause the Rpc to throw an exception
                    CallGetStatus(con_type_string, rc);
                }
            }
            catch (EdgeClosedException) {
                //Just ignore this connection if it is closed
            }
            catch (EdgeException ex) {
                if (!ex.IsTransient)
                {
                    //Make sure this Edge is closed before going forward
                    rc.Edge.Close();
                }
            }
            catch (Exception x) {
                if (ProtocolLog.Exceptions.Enabled)
                {
                    ProtocolLog.Write(ProtocolLog.Exceptions, String.Format(
                                          "CallGetStatus(right) on {0} failed: {1}", rc, x));
                }
            }
        }