private void OnConnectionFailed(object sender, ConnectionFailedMessage args) { MessageBox.Show("Connection to Discord has failed. Check if your Discord client is running.", "Connection Error", MessageBoxButton.OK, MessageBoxImage.Warning); UpdateMainWindowViewModel.UpdateDiscordRPCConnectionStatus((string)Application.Current.FindResource("mw_status_on_connection_failed")); UpdateMainWindowViewModel.UpdateUserStatus((string)Application.Current.FindResource("mw_label_status_placeholder_waiting")); }
private static void OnConnectionFailed(object sender, ConnectionFailedMessage args) { //This is called when the client fails to establish a connection to discord. // It can be assumed that Discord is unavailable on the supplied pipe. Console.WriteLine("Pipe Connection Failed. Could not connect to pipe #{0}", args.FailedPipe); isRunning = false; }
private void Client_OnConnectionFailed(object sender, ConnectionFailedMessage args) { Logger.Info("Discord connection failed. ErrorCode: {0}", (object)args.Type); this.mIsDiscordConnected = false; this.Dispose(); ClientStats.SendMiscellaneousStatsAsync("DiscordNotConnected", RegistryManager.Instance.UserGuid, RegistryManager.Instance.ClientVersion, RegistryManager.Instance.RegisteredEmail, Oem.Instance.OEM, (string)null, (string)null, (string)null, (string)null, "Android"); }
private void OnConnectionFailed(Exception ex) { ConnectionFailedMessage failedMessage = new ConnectionFailedMessage { Exception = ex, Connection = this, Host = host, Port = port, }; messageSink.Send(failedMessage); }
private static void Client_OnConnectionFailed(object sender, ConnectionFailedMessage args) { if (!_failed) { _failed = true; MainPage._MainPage.frmRPCPreview.Dispatcher.Invoke(async() => { await((RPCPreview)MainPage._MainPage.frmRPCPreview.Content).UpdateUIViewType( RPCPreview.ViewType.Error, App.Text.AttemptingToReconnect); MainPage._MainPage.rCon.Text = App.Text.Loading; }); } }
public void Handle(ConnectionFailedMessage message) { StatusBarTextBlock = "Could not connect : " + message.ErrorMessage; }
// Creates a new client in order to reconnect to discord private void OnDiscordDisconnect(object sender, ConnectionFailedMessage args) { Console.WriteLine("Connecting to Discord . . ."); DisconnectClient(); ConnectPresence(); }
private void OnConnectionFailed(object sender, ConnectionFailedMessage args) { _controlPanel.ChangeStatus = $"RPC Connection Failed!\n{args.Type} | {args.FailedPipe}"; }
private static void OnConnectionFailed(object sender, ConnectionFailedMessage args) { Console.WriteLine("Pipe Connection Failed. Could not connect to pipe #{0}", args.FailedPipe); isRunning = false; }
private void OnConnectionFailed(object sender, ConnectionFailedMessage args) { MessageBox.Show("Connection to Discord has failed. Check if your Discord client is running.", "Connection Error", MessageBoxButton.OK, MessageBoxImage.Warning); mainViewModel.discordConnectionStatusViewModel.Status = "Failed to establish connection."; }
private void Client_OnConnectionFailed(object sender, ConnectionFailedMessage args) { Console.WriteLine("[{1}] Pipe Connection Failed. Could not connect to pipe #{0}", args.FailedPipe, args.TimeCreated); isRunning = false; }
private void RpcClient_OnConnectionFailed(object sender, ConnectionFailedMessage args) { this.Available = false; this.OnDisable?.Invoke(this, null); }
private void _RpcClientOnConnectionFailedHandler(object sender, ConnectionFailedMessage args) { // restart Stop(); Start(); }
private static void OnConnectionFailed(object sender, ConnectionFailedMessage args) { RichPresenceHelper.Log(args.Type, args.TimeCreated, string.Format("Pipe connection failed on #{0}.", args.FailedPipe)); RichPresenceHelper.IsInitialized = false; }
private void client_OnConnectionFailed(object sender, ConnectionFailedMessage e) { GetNode <Button>("TabContainer/Discord/VBoxContainer/HBoxContainer/Button").Disabled = false; GetNode <Label>("TabContainer/Discord/VBoxContainer/Label").Text = "Connection failed"; }
private void OnConnectionFailed(object sender, ConnectionFailedMessage args) { Logger.Log($"Discord: Pipe Connection Failed. Could not connect to pipe #{args.FailedPipe}"); }
public static Task HandleConnectionFailedMessage(Account account, ConnectionFailedMessage message) => Task.Run(() => account.Logger.LogError("IdentificationFrame", LanguageManager.Translate("82", message.Reason)));