public static ConnectionConstants Load() { if (File.Exists(Application.dataPath + fileName)) { string saveString = File.ReadAllText(Application.dataPath + fileName); ConnectionConstants jsonConnection = JsonUtility.FromJson <ConnectionConstants>(saveString); return(jsonConnection); } else { ConnectionConstants auxConnection = new ConnectionConstants(); return(auxConnection); } }
void OnEnable() { ConnectionConstants pidConstants = Load(); for (int i = 0; i < this.transform.childCount - 1; i++) { if (this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(0).gameObject.name == "InputField Input Caret") { placeholder[i] = this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(1).GetComponent <Text>(); } else { placeholder[i] = this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(0).GetComponent <Text>(); } } placeholder[0].text = pidConstants.IP.ToString(); placeholder[1].text = pidConstants.PORT.ToString(); }
void OnEnable() { if (_instance == null) { _instance = this; } Debug.Log("Activado"); ConnectionConstants connection = ConnectionSettings.Load(); string Host = connection.IP; int Port = connection.PORT; String message = ""; connectionStatus = GameObject.Find("ConnectionStatus").GetComponent <Image>(); connectionStatus.color = Color.red; receivedJSON = new ReceivedValue(); mySocket = new TcpClient(); //SET UP SOCKET CONNECTION try { Debug.Log("Trying to connect: " + Host + ":" + Port.ToString()); mySocket.Connect(Host, Port); theStream = mySocket.GetStream(); connectionStatus.color = Color.green; message += "Connection ready to write"; } catch (Exception e) { Debug.Log(e); message += "Connection NOT ready to write"; } try { clientReceiveThread = new Thread(new ThreadStart(Receive)); clientReceiveThread.IsBackground = true; clientReceiveThread.Start(); message += " and ready to read"; } catch (Exception e) { message += " and NOT ready to read"; } Debug.Log(message); }
public void Save() { for (int i = 0; i < this.transform.childCount - 1; i++) { if (this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(0).gameObject.name == "InputField Input Caret") { input_value[i] = this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(2).GetComponent <Text>(); } else { input_value[i] = this.transform.GetChild(i).transform.GetChild(0).transform.GetChild(1).GetComponent <Text>(); } } ConnectionConstants saveConnection = new ConnectionConstants(); if (input_value[0].text == "") { saveConnection.IP = placeholder[0].text; } else { saveConnection.IP = input_value[0].text; } if (input_value[1].text == "") { saveConnection.PORT = int.Parse(placeholder[1].text); } else { saveConnection.PORT = int.Parse(input_value[1].text); } string jsonConnection = JsonUtility.ToJson(saveConnection); File.WriteAllText(Application.dataPath + fileName, jsonConnection); Debug.Log("Guardado: " + Application.dataPath + fileName); this.GetComponentInParent <Settings>().toggle(); }