public void doWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r) { WorldManager worldManager = Server.GetWorldManager(); if (worldManager.GetZone(zoneId) == null) { if (client != null) { client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false)); } Log.error("Zone does not exist or setting isn't valid."); } if (client != null) { worldManager.DoZoneChange(client.getActor(), zoneId, privateArea, spawnType, x, y, z, r); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { worldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, spawnType, x, y, z, r); } } }
/// <summary> /// We only use the default options for SendMessagePacket. /// May as well make it less unwieldly to view /// </summary> /// <param name="client"></param> /// <param name="message"></param> private void sendMessage(ConnectedPlayer client, String message) { if (client != null) { client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message)); } }
private void removeKeyItem(ConnectedPlayer client, uint itemId) { if (client != null) { Player p = client.getActor(); p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1); } } }
// TODO: make removeCurrency() remove all quantity of a currency if quantity_to_remove > quantity_in_inventory instead of silently failing private void removeCurrency(ConnectedPlayer client, uint itemId, int quantity) { if (client != null) { Player p = client.getActor(); p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity); } } }
private void giveItem(ConnectedPlayer client, uint itemId, int quantity) { if (client != null) { Player p = client.getActor(); p.getInventory(Inventory.NORMAL).addItem(itemId, quantity); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); p.getInventory(Inventory.NORMAL).addItem(itemId, quantity); } } }
public void printPos(ConnectedPlayer client) { if (client != null) { Player p = client.getActor(); client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false)); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)); } } }
private void setGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId) { if (client != null) { Player p = client.getActor(); p.graphicChange(slot, wId, eId, vId, cId); p.sendAppearance(); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); p.graphicChange(slot, wId, eId, vId, cId); p.sendAppearance(); } } }
/// <summary> /// Teleports player to a location on a predefined list /// </summary> /// <param name="client">The current player</param> /// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param> public void doWarp(ConnectedPlayer client, uint id) { WorldManager worldManager = Server.GetWorldManager(); FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.getZoneEntrance(id); if (ze == null) { return; } if (client != null) { worldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { worldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation); } } }
private void removeItem(ConnectedPlayer client, uint itemId, int quantity, ushort type) { if (client != null) { Player p = client.getActor(); if (p.getInventory(type) != null) { p.getInventory(type).removeItem(itemId, quantity); } } else { foreach (KeyValuePair <uint, ConnectedPlayer> entry in mConnectedPlayerList) { Player p = entry.Value.getActor(); if (p.getInventory(type) != null) { p.getInventory(type).removeItem(itemId, quantity); } } } }
internal bool doCommand(string input, ConnectedPlayer client) { input.Trim(); if (input.StartsWith("!")) { input = input.Substring(1); } String[] split = input.Split(' '); split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands // Debug //sendMessage(client, string.Join(",", split)); if (split.Length >= 1) { #region !help if (split[0].Equals("help")) { if (split.Length == 1) { sendMessage(client, Resources.CPhelp); } if (split.Length == 2) { if (split[1].Equals("mypos")) { sendMessage(client, Resources.CPmypos); } else if (split[1].Equals("music")) { sendMessage(client, Resources.CPmusic); } else if (split[1].Equals("warp")) { sendMessage(client, Resources.CPwarp); } else if (split[1].Equals("givecurrency")) { sendMessage(client, Resources.CPgivecurrency); } else if (split[1].Equals("giveitem")) { sendMessage(client, Resources.CPgiveitem); } else if (split[1].Equals("givekeyitem")) { sendMessage(client, Resources.CPgivekeyitem); } else if (split[1].Equals("removecurrency")) { sendMessage(client, Resources.CPremovecurrency); } else if (split[1].Equals("removeitem")) { sendMessage(client, Resources.CPremoveitem); } else if (split[1].Equals("removekeyitem")) { sendMessage(client, Resources.CPremovekeyitem); } else if (split[1].Equals("reloaditems")) { sendMessage(client, Resources.CPreloaditems); } else if (split[1].Equals("reloadzones")) { sendMessage(client, Resources.CPreloadzones); } /* * else if (split[1].Equals("property")) * sendMessage(client, Resources.CPproperty); * else if (split[1].Equals("property2")) * sendMessage(client, Resources.CPproperty2); * else if (split[1].Equals("sendpacket")) * sendMessage(client, Resources.CPsendpacket); * else if (split[1].Equals("setgraphic")) * sendMessage(client, Resources.CPsetgraphic); */ } if (split.Length == 3) { if (split[1].Equals("test")) { if (split[2].Equals("weather")) { sendMessage(client, Resources.CPtestweather); } } } return(true); } #endregion #region !test else if (split[0].Equals("test")) { if (split.Length == 1) { // catch invalid commands sendMessage(client, Resources.CPhelp); } else if (split.Length >= 2) { #region !test weather if (split[1].Equals("weather")) { try { doWeather(client, split[2], split[3]); return(true); } catch (Exception e) { Log.error("Could not change weather: " + e); } } #endregion } } #endregion #region !mypos else if (split[0].Equals("mypos")) { try { printPos(client); return(true); } catch (Exception e) { Log.error("Could not load packet: " + e); } } #endregion #region !reloadzones else if (split[0].Equals("reloadzones")) { if (client != null) { Log.info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId)); client.getActor().zone.clear(); client.getActor().zone.addActorToZone(client.getActor()); client.getActor().sendInstanceUpdate(); client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false)); } Server.GetWorldManager().reloadZone(client.getActor().zoneId); return(true); } #endregion #region !reloaditems else if (split[0].Equals("reloaditems")) { Log.info(String.Format("Got request to reload item gamedata")); sendMessage(client, "Reloading Item Gamedata..."); gamedataItems.Clear(); gamedataItems = Database.getItemGamedata(); Log.info(String.Format("Loaded {0} items.", gamedataItems.Count)); sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count)); return(true); } #endregion #region !sendpacket else if (split[0].Equals("sendpacket")) { if (split.Length < 2) { return(false); } try { sendPacket(client, "./packets/" + split[1]); return(true); } catch (Exception e) { Log.error("Could not load packet: " + e); } } #endregion #region !graphic else if (split[0].Equals("graphic")) { try { if (split.Length == 6) { setGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5])); } return(true); } catch (Exception e) { Log.error("Could not give item."); } } #endregion #region !giveitem else if (split[0].Equals("giveitem")) { try { if (split.Length == 2) { giveItem(client, UInt32.Parse(split[1]), 1); } else if (split.Length == 3) { giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2])); } else if (split.Length == 4) { giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3])); } return(true); } catch (Exception e) { Log.error("Could not give item."); } } #endregion #region !removeitem else if (split[0].Equals("removeitem")) { if (split.Length < 2) { return(false); } try { if (split.Length == 2) { removeItem(client, UInt32.Parse(split[1]), 1); } else if (split.Length == 3) { removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2])); } else if (split.Length == 4) { removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3])); } return(true); } catch (Exception e) { Log.error("Could not remove item."); } } #endregion #region !givekeyitem else if (split[0].Equals("givekeyitem")) { try { if (split.Length == 2) { giveKeyItem(client, UInt32.Parse(split[1])); } } catch (Exception e) { Log.error("Could not give keyitem."); } } #endregion #region !removekeyitem else if (split[0].Equals("removekeyitem")) { if (split.Length < 2) { return(false); } try { if (split.Length == 2) { removeKeyItem(client, UInt32.Parse(split[1])); } return(true); } catch (Exception e) { Log.error("Could not remove keyitem."); } } #endregion #region !givecurrency else if (split[0].Equals("givecurrency")) { try { if (split.Length == 2) { giveCurrency(client, ITEM_GIL, Int32.Parse(split[1])); } else if (split.Length == 3) { giveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2])); } } catch (Exception e) { Log.error("Could not give currency."); } } #endregion #region !removecurrency else if (split[0].Equals("removecurrency")) { if (split.Length < 2) { return(false); } try { if (split.Length == 2) { removeCurrency(client, ITEM_GIL, Int32.Parse(split[1])); } else if (split.Length == 3) { removeCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2])); } return(true); } catch (Exception e) { Log.error("Could not remove currency."); } } #endregion #region !music else if (split[0].Equals("music")) { if (split.Length < 2) { return(false); } try { doMusic(client, split[1]); return(true); } catch (Exception e) { Log.error("Could not change music: " + e); } } #endregion #region !warp else if (split[0].Equals("warp")) { parseWarp(client, split); return(true); } #endregion #region !property else if (split[0].Equals("property")) { if (split.Length == 4) { changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]); } return(true); } #endregion #region !property2 else if (split[0].Equals("property2")) { if (split.Length == 4) { changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]); } return(true); } #endregion } return(false); }
private void parseWarp(ConnectedPlayer client, string[] split) { float x = 0, y = 0, z = 0, r = 0.0f; uint zoneId = 0; string privatearea = null; if (split.Length == 2) // Predefined list { // TODO: Handle !warp Playername #region !warp (predefined list) try { if (split[1].ToLower().StartsWith("0x")) { zoneId = Convert.ToUInt32(split[1], 16); } else { zoneId = Convert.ToUInt32(split[1]); } } catch { return; } #endregion doWarp(client, zoneId); } else if (split.Length == 4) { #region !warp X Y Z if (split[1].StartsWith("@")) { split[1] = split[1].Replace("@", string.Empty); if (String.IsNullOrEmpty(split[1])) { split[1] = "0"; } try { x = Single.Parse(split[1]) + client.getActor().positionX; } catch { return; } split[1] = x.ToString(); } if (split[2].StartsWith("@")) { split[2] = split[2].Replace("@", string.Empty); if (String.IsNullOrEmpty(split[2])) { split[2] = "0"; } try { y = Single.Parse(split[2]) + client.getActor().positionY; } catch { return; } split[2] = y.ToString(); } if (split[3].StartsWith("@")) { split[3] = split[3].Replace("@", string.Empty); if (String.IsNullOrEmpty(split[3])) { split[3] = "0"; } try { z = Single.Parse(split[3]) + client.getActor().positionZ; } catch { return; } split[3] = z.ToString(); } try { x = Single.Parse(split[1]); y = Single.Parse(split[2]); z = Single.Parse(split[3]); } catch { return; } zoneId = client.getActor().zoneId; r = client.getActor().rotation; #endregion sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z)); doWarp(client, zoneId, privatearea, 0x00, x, y, z, r); } else if (split.Length == 5) { #region !warp Zone X Y Z try { x = Single.Parse(split[2]); y = Single.Parse(split[3]); z = Single.Parse(split[4]); } catch { return; } if (split[1].ToLower().StartsWith("0x")) { try { zoneId = Convert.ToUInt32(split[1], 16); } catch { return; } } else { try { zoneId = Convert.ToUInt32(split[1]); } catch { return; } } #endregion sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z)); doWarp(client, zoneId, privatearea, 0x2, x, y, z, r); } else if (split.Length == 6) { #region !warp Zone Instance X Y Z try { x = Single.Parse(split[3]); y = Single.Parse(split[4]); z = Single.Parse(split[5]); } catch { return; } if (split[1].ToLower().StartsWith("0x")) { try { zoneId = Convert.ToUInt32(split[1], 16); } catch { return; } } else { try { zoneId = Convert.ToUInt32(split[1]); } catch { return; } } privatearea = split[2]; #endregion sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z)); doWarp(client, zoneId, privatearea, 0x2, x, y, z, r); } else { return; // catch any invalid warps here } }
public void processPacket(ClientConnection client, BasePacket packet) { if (packet.header.isCompressed == 0x01) { BasePacket.decryptPacket(client.blowfish, ref packet); } List <SubPacket> subPackets = packet.getSubpackets(); foreach (SubPacket subpacket in subPackets) { if (subpacket.header.type == 0x01) { packet.debugPrintPacket(); byte[] reply1Data = { 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF, 0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0 }; byte[] reply2Data = { 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26, 0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B, 0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B, 0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 }; BasePacket reply1 = new BasePacket(reply1Data); BasePacket reply2 = new BasePacket(reply2Data); //Write Timestamp into Reply1 using (MemoryStream mem = new MemoryStream(reply1.data)) { using (BinaryWriter binReader = new BinaryWriter(mem)) { binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); binReader.Write((UInt32)Utils.UnixTimeStampUTC()); } } //Read in Actor Id that owns this connection uint actorID = 0; using (MemoryStream mem = new MemoryStream(packet.data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { byte[] readIn = new byte[12]; binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); binReader.Read(readIn, 0, 12); actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn)); } catch (Exception) { } } } //Should never happen.... unless actor id IS 0! if (actorID == 0) { break; } client.owner = actorID; //Write Actor ID into reply2 using (MemoryStream mem = new MemoryStream(reply2.data)) { using (BinaryWriter binReader = new BinaryWriter(mem)) { binReader.BaseStream.Seek(0x10, SeekOrigin.Begin); binReader.Write(actorID); } } ConnectedPlayer player = null; if (packet.header.connectionType == BasePacket.TYPE_ZONE) { while (!mPlayers.ContainsKey(client.owner)) { } player = mPlayers[client.owner]; } //Create connected player if not created if (player == null) { player = new ConnectedPlayer(actorID); mPlayers[actorID] = player; } player.setConnection(packet.header.connectionType, client); if (packet.header.connectionType == BasePacket.TYPE_ZONE) { Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress())); } else if (packet.header.connectionType == BasePacket.TYPE_CHAT) { Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress())); } //Create player actor reply1.debugPrintPacket(); client.queuePacket(reply1); client.queuePacket(reply2); break; } else if (subpacket.header.type == 0x07) { BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC()); //client.queuePacket(init); } else if (subpacket.header.type == 0x08) { //Response, client's current [actorID][time] packet.debugPrintPacket(); } else if (subpacket.header.type == 0x03) { ConnectedPlayer player = null; if (mPlayers.ContainsKey(client.owner)) { player = mPlayers[client.owner]; } if (player == null) { return; } //Normal Game Opcode switch (subpacket.gameMessage.opcode) { //Ping case 0x0001: //subpacket.debugPrintSubPacket(); PingPacket pingPacket = new PingPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false)); player.ping(); break; //Unknown case 0x0002: subpacket.debugPrintSubPacket(); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false); Server.GetWorldManager().DoLogin(player.getActor()); break; //Chat Received case 0x0003: ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType)); subpacket.debugPrintSubPacket(); if (chatMessage.message.StartsWith("!")) { if (cp.doCommand(chatMessage.message, player)) { continue; } } player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false); break; //Langauge Code case 0x0006: LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); player.languageCode = langCode.languageCode; break; //Unknown - Happens a lot at login, then once every time player zones case 0x0007: //subpacket.debugPrintSubPacket(); _0x07Packet unknown07 = new _0x07Packet(subpacket.data); break; //Update Position case 0x00CA: //Update Position //subpacket.debugPrintSubPacket(); UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); player.getActor().sendInstanceUpdate(); if (player.getActor().isInZoneChange()) { player.getActor().setZoneChanging(false); } break; //Set Target case 0x00CD: //subpacket.debugPrintSubPacket(); SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); player.getActor().currentTarget = setTarget.actorID; player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true); break; //Lock Target case 0x00CC: LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); player.getActor().currentLockedTarget = lockTarget.actorID; break; //Start Event case 0x012D: subpacket.debugPrintSubPacket(); EventStartPacket eventStart = new EventStartPacket(subpacket.data); /* * if (eventStart.error != null) * { * player.errorMessage += eventStart.error; * * if (eventStart.errorIndex == eventStart.errorNum - 1) * Log.error("\n"+player.errorMessage); * * * break; * } */ Actor ownerActor = Server.getStaticActors(eventStart.scriptOwnerActorID); if (ownerActor != null && ownerActor is Command) { player.getActor().currentCommand = eventStart.scriptOwnerActorID; player.getActor().currentCommandName = eventStart.triggerName; } else { player.getActor().currentEventOwner = eventStart.scriptOwnerActorID; player.getActor().currentEventName = eventStart.triggerName; } if (ownerActor == null) { //Is it a instance actor? ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner); if (ownerActor == null) { //Is it a Director? if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId) { ownerActor = player.getActor().currentDirector; } else { Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams))); break; } } } LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart); Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams))); break; //Unknown, happens at npc spawn and cutscene play???? case 0x00CE: break; //Event Result case 0x012E: subpacket.debugPrintSubPacket(); EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams))); //Is it a static actor? If not look in the player's instance Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner); if (updateOwnerActor == null) { updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner); if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId) { updateOwnerActor = player.getActor().currentDirector; } if (updateOwnerActor == null) { break; } } LuaEngine.doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate); break; case 0x012F: subpacket.debugPrintSubPacket(); ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); if (paramRequest.paramName.Equals("charaWork/exp")) { player.getActor().sendCharaExpInfo(); } break; /* RECRUITMENT */ //Start Recruiting case 0x01C3: StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false)); break; //End Recruiting case 0x01C4: client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false)); break; //Party Window Opened, Request State case 0x01C5: client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false)); break; //Search Recruiting case 0x01C7: RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); break; //Get Recruitment Details case 0x01C8: RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); RecruitmentDetails details = new RecruitmentDetails(); details.recruiterName = "Localhost Character"; details.purposeId = 2; details.locationId = 1; details.subTaskId = 1; details.comment = "This is a test details packet sent by the server. No implementation has been created yet..."; details.num[0] = 1; client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false)); break; //Accepted Recruiting case 0x01C6: subpacket.debugPrintSubPacket(); break; /* SOCIAL STUFF */ case 0x01C9: AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false)); break; case 0x01CA: AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false)); break; case 0x01CB: int offset1 = 0; client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false)); break; case 0x01CC: AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); break; case 0x01CD: AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false)); break; case 0x01CE: int offset2 = 0; client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2), true, false)); break; case 0x01CF: client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false)); break; /* SUPPORT DESK STUFF */ //Request for FAQ/Info List case 0x01D0: FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); break; //Request for body of a faq/info selection case 0x01D1: FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); break; //Request issue list case 0x01D2: GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); break; //Request if GM ticket exists case 0x01D3: client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false)); break; //Request for GM response message case 0x01D4: client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); break; //GM Ticket Sent case 0x01D5: GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); Log.info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); client.queuePacket(BasePacket.createPacket(GMTicketSentResponsePacket.buildPacket(player.actorID, true), true, false)); break; //Request to end ticket case 0x01D6: client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false)); break; default: Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode)); subpacket.debugPrintSubPacket(); break; } } else { packet.debugPrintPacket(); } } }