/* @brief:系统启动注册事件 * @return void */ public static void RegistCallback(bool bClear = true) { ConnectStage.Clear(); IGameSock iSock = Game.Instance.mGameSock; if (iSock != null) { //连服务器成功后回调 iSock.RegistCallBack("on_connected", on_connected); //连服务器失败后回调 iSock.RegistCallBack("on_connect_fail", on_connect_fail); //网络阻塞 iSock.RegistCallBack("on_connect_block", on_connect_block); //服务器主动关闭回调 iSock.RegistCallBack("on_close", on_close); } else { LogSystem.Log("Error!! ConnectState::RegistCallback iSock is null"); } }