// Start is called before the first frame update void Start() { socket = ConnectInfo.GetInstance().GetSocket; data = new DataPackage(); myUser = new UserInfo(); }
private void OnDestroy() { print("关闭程序"); //关闭套接字连接 ConnectInfo.GetInstance().CloseSocket(); //清理监听器 ReceiveManage.GetInstance().Close(); //退出时保存聊天记录 ChatHistoryManager.GetInstance().ExitAndSave(); }