public GildedRoseClass(IList <Item> Items, AgedBrieService agedBrieService, BackstageService backstageService, NormalItemService normalItemService, ConjuredItemService conjuredItemService) { _items = Items; _agedBrieService = agedBrieService; _backstageService = backstageService; _normalItemService = normalItemService; _conjuredItemService = conjuredItemService; }
public ConjuredItemServiceUnitTest() : base() { //Arrange ItemService = new ConjuredItemService() { Item = new Item { Name = Constants.CONJURED_ITEM, SellIn = 10, Quality = 20 } }; }
public void TestConjuredItemService(int sellInShouldBe, int qualityShouldBe, int currentSellIn, int currentQuality) { //Arrange var itemService = new ItemService(); var conjuredItemService = new ConjuredItemService(itemService); Item item = new Item() { Name = "Conjured Mana Cake", SellIn = currentSellIn, Quality = currentQuality }; //Act conjuredItemService.UpdateQuality(item); //Assert item.SellIn.Should().Be(sellInShouldBe); item.Quality.Should().Be(qualityShouldBe); }
static void Main(string[] args) { //Initialize required services var printService = new ConsolePrinter(); var itemService = new ItemService(); var dayService = new DayService(printService); var agedBrieService = new AgedBrieService(itemService); var backstageService = new BackstageService(itemService); var normalItemService = new NormalItemService(itemService); var conjuredItemService = new ConjuredItemService(itemService); //Get all items var items = itemService.CreateItems(); //Create app with all business logic var app = new GildedRoseClass(items, agedBrieService, backstageService, normalItemService, conjuredItemService); //Print all 30 days results var thirtyDaysService = new ThirtyDaysService(printService, dayService, app); thirtyDaysService.PrintThirtyDaysItemsResults(items); }
public void TestSulfurasItem(int sellInShouldBe, int qualityShouldBe, int currentSellIn, int currentQuality) { //Arrange var itemService = new ItemService(); var agedBrieService = new AgedBrieService(itemService); var backstageService = new BackstageService(itemService); var normalItemService = new NormalItemService(itemService); var conjuredItemService = new ConjuredItemService(itemService); IList <Item> Items = new List <Item> { new Item { Name = "Sulfuras, Hand of Ragnaros", SellIn = currentSellIn, Quality = currentQuality }, }; var app = new GildedRoseClass(Items, agedBrieService, backstageService, normalItemService, conjuredItemService); //Act app.UpdateQuality(); //Assert Items[0].SellIn.Should().Be(sellInShouldBe); Items[0].Quality.Should().Be(qualityShouldBe); }