static void MenuDoConformObjectNormals() { ConformObjectNormals instance = EditorToolbarLoader.GetInstance <ConformObjectNormals>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyConformObjectNormals() { ConformObjectNormals instance = EditorToolbarLoader.GetInstance <ConformObjectNormals>(); return(instance != null && instance.enabled); }