Пример #1
0
        private void AddElementString(ConfigurationString ce, Panel p, ref int y)
        {
            AddElementLabel(ce, p, ref y);
            TextBox c = new TextBox();

            c.Text = ssc.GetConf(ce.Id, ce.DefaultValue);
            // WARNING: Values for standard DPI
            c.Left  = 9;
            c.Width = p.ClientSize.Width - 16;
            if (ce.IsPassword)
            {
                c.PasswordChar = '*';
            }
            if (ce.Mandatory)
            {
                c.BackColor = ce.UIMandatoryColor;
            }
            //TODO: Handle isDirectory and IsFile properties
            FinishElement(c, ce, p, ref y);
        }
Пример #2
0
 public ModelConfigurationString(ConfigurationString configurationString)
 {
     ConfigurationString = configurationString;
 }
Пример #3
0
 internal static extern string SteamAPI_ISteamNetworkingSockets_GetConfigurationStringName(IntPtr instance, ConfigurationString configurationString);
Пример #4
0
 internal static extern bool SteamAPI_ISteamNetworkingSockets_SetConfigurationString(IntPtr instance, ConfigurationString configurationString, string inputString);
Пример #5
0
 internal static extern int SteamAPI_ISteamNetworkingSockets_GetConfigurationString(IntPtr instance, ConfigurationString configurationString, StringBuilder destination, int destinationLength);
Пример #6
0
 public string GetConfigurationStringName(ConfigurationString configurationString)
 {
     return(Native.SteamAPI_ISteamNetworkingSockets_GetConfigurationStringName(nativeSockets, configurationString));
 }
Пример #7
0
 public bool SetConfigurationString(ConfigurationString configurationString, string inputString)
 {
     return(Native.SteamAPI_ISteamNetworkingSockets_SetConfigurationString(nativeSockets, configurationString, inputString));
 }
Пример #8
0
 public int GetConfigurationString(ConfigurationString configurationString, StringBuilder destination, int destinationLength)
 {
     return(Native.SteamAPI_ISteamNetworkingSockets_GetConfigurationString(nativeSockets, configurationString, destination, destinationLength));
 }