Пример #1
0
        public static void ReloadConfig()
        {
            string localConfigurationPath   = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
            string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");

            // Now load the configuration as the other subsystems are now registered
            if (File.Exists(localConfigurationPath))
            {
                ConfigurationPath = localConfigurationPath;
            }
            else if (File.Exists(appDataConfigurationPath))
            {
                ConfigurationPath = appDataConfigurationPath;
            }

            if (ConfigurationPath == null)
            {
                // No configuration, we load the default values and save it to disk
                ConfigurationPath = appDataConfigurationPath;

                ConfigurationState.Instance.LoadDefault();
                ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
            }
            else
            {
                if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
                {
                    ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
                }
                else
                {
                    ConfigurationState.Instance.LoadDefault();

                    Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
                }
            }
        }
Пример #2
0
        static void Main(string[] args)
        {
            // Parse Arguments.
            string launchPathArg      = null;
            string baseDirPathArg     = null;
            bool   startFullscreenArg = false;

            for (int i = 0; i < args.Length; ++i)
            {
                string arg = args[i];

                if (arg == "-r" || arg == "--root-data-dir")
                {
                    if (i + 1 >= args.Length)
                    {
                        Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");

                        continue;
                    }

                    baseDirPathArg = args[++i];
                }
                else if (arg == "-f" || arg == "--fullscreen")
                {
                    startFullscreenArg = true;
                }
                else if (launchPathArg == null)
                {
                    launchPathArg = arg;
                }
            }

            // Make process DPI aware for proper window sizing on high-res screens.
            ForceDpiAware.Windows();
            WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();

            // Delete backup files after updating.
            Task.Run(Updater.CleanupUpdate);

            Toolkit.Init(new ToolkitOptions
            {
                Backend = PlatformBackend.PreferNative
            });

            Version = Assembly.GetEntryAssembly().GetCustomAttribute <AssemblyInformationalVersionAttribute>().InformationalVersion;

            Console.Title = $"Ryujinx Console {Version}";

            string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);

            Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");

            // Hook unhandled exception and process exit events.
            GLib.ExceptionManager.UnhandledException   += (GLib.UnhandledExceptionArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.ProcessExit        += (object sender, EventArgs e) => Exit();

            // Setup base data directory.
            AppDataManager.Initialize(baseDirPathArg);

            // Initialize the configuration.
            ConfigurationState.Initialize();

            // Initialize the logger system.
            LoggerModule.Initialize();

            // Initialize Discord integration.
            DiscordIntegrationModule.Initialize();

            string localConfigurationPath   = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
            string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");

            // Now load the configuration as the other subsystems are now registered
            ConfigurationPath = File.Exists(localConfigurationPath)
                ? localConfigurationPath
                : File.Exists(appDataConfigurationPath)
                    ? appDataConfigurationPath
                    : null;

            if (ConfigurationPath == null)
            {
                // No configuration, we load the default values and save it to disk
                ConfigurationPath = appDataConfigurationPath;

                ConfigurationState.Instance.LoadDefault();
                ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
            }
            else
            {
                if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
                {
                    ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
                }
                else
                {
                    ConfigurationState.Instance.LoadDefault();
                    Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
                }
            }

            if (startFullscreenArg)
            {
                ConfigurationState.Instance.Ui.StartFullscreen.Value = true;
            }

            // Logging system information.
            PrintSystemInfo();

            // Force dedicated GPU if we can.
            ForceDedicatedGpu.Nvidia();

            // Enable OGL multithreading on the driver, when available.
            DriverUtilities.ToggleOGLThreading(true);

            // Initialize Gtk.
            Application.Init();

            // Check if keys exists.
            bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
            bool hasCommonProdKeys = AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"));

            if (!hasSystemProdKeys && !hasCommonProdKeys)
            {
                UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
            }

            // Show the main window UI.
            MainWindow mainWindow = new MainWindow();

            mainWindow.Show();

            if (launchPathArg != null)
            {
                mainWindow.LoadApplication(launchPathArg);
            }

            if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
            {
                Updater.BeginParse(mainWindow, false).ContinueWith(task =>
                {
                    Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
                }, TaskContinuationOptions.OnlyOnFaulted);
            }

            Application.Run();
        }
Пример #3
0
        static void Main(string[] args)
        {
            Version = ReleaseInformations.GetVersion();

            if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
            {
                MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
            }

            // Parse Arguments.
            string launchPathArg      = null;
            string baseDirPathArg     = null;
            bool   startFullscreenArg = false;

            for (int i = 0; i < args.Length; ++i)
            {
                string arg = args[i];

                if (arg == "-r" || arg == "--root-data-dir")
                {
                    if (i + 1 >= args.Length)
                    {
                        Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");

                        continue;
                    }

                    baseDirPathArg = args[++i];
                }
                else if (arg == "-p" || arg == "--profile")
                {
                    if (i + 1 >= args.Length)
                    {
                        Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");

                        continue;
                    }

                    CommandLineProfile = args[++i];
                }
                else if (arg == "-f" || arg == "--fullscreen")
                {
                    startFullscreenArg = true;
                }
                else if (launchPathArg == null)
                {
                    launchPathArg = arg;
                }
            }

            // Make process DPI aware for proper window sizing on high-res screens.
            ForceDpiAware.Windows();
            WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();

            // Delete backup files after updating.
            Task.Run(Updater.CleanupUpdate);

            Console.Title = $"Ryujinx Console {Version}";

            // NOTE: GTK3 doesn't init X11 in a multi threaded way.
            // This ends up causing race condition and abort of XCB when a context is created by SPB (even if SPB do call XInitThreads).
            if (OperatingSystem.IsLinux())
            {
                XInitThreads();
            }

            string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);

            Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");

            // Hook unhandled exception and process exit events.
            GLib.ExceptionManager.UnhandledException   += (GLib.UnhandledExceptionArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.ProcessExit        += (object sender, EventArgs e) => Exit();

            // Setup base data directory.
            AppDataManager.Initialize(baseDirPathArg);

            // Initialize the configuration.
            ConfigurationState.Initialize();

            // Initialize the logger system.
            LoggerModule.Initialize();

            // Initialize Discord integration.
            DiscordIntegrationModule.Initialize();

            // Sets ImageSharp Jpeg Encoder Quality.
            SixLabors.ImageSharp.Configuration.Default.ImageFormatsManager.SetEncoder(JpegFormat.Instance, new JpegEncoder()
            {
                Quality = 100
            });

            string localConfigurationPath   = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
            string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");

            // Now load the configuration as the other subsystems are now registered
            ConfigurationPath = File.Exists(localConfigurationPath)
                ? localConfigurationPath
                : File.Exists(appDataConfigurationPath)
                    ? appDataConfigurationPath
                    : null;

            bool showVulkanPrompt = false;

            if (ConfigurationPath == null)
            {
                // No configuration, we load the default values and save it to disk
                ConfigurationPath = appDataConfigurationPath;

                ConfigurationState.Instance.LoadDefault();
                ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);

                showVulkanPrompt = true;
            }
            else
            {
                if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
                {
                    ConfigurationLoadResult result = ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);

                    if ((result & ConfigurationLoadResult.MigratedFromPreVulkan) != 0)
                    {
                        showVulkanPrompt = true;
                    }
                }
                else
                {
                    ConfigurationState.Instance.LoadDefault();

                    showVulkanPrompt = true;

                    Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
                }
            }

            // Logging system information.
            PrintSystemInfo();

            // Enable OGL multithreading on the driver, when available.
            BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;

            DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);

            // Initialize Gtk.
            Application.Init();

            // Check if keys exists.
            bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
            bool hasCommonProdKeys = AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"));

            if (!hasSystemProdKeys && !hasCommonProdKeys)
            {
                UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
            }

            // Show the main window UI.
            MainWindow mainWindow = new MainWindow();

            mainWindow.Show();

            if (launchPathArg != null)
            {
                mainWindow.LoadApplication(launchPathArg, startFullscreenArg);
            }

            if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
            {
                Updater.BeginParse(mainWindow, false).ContinueWith(task =>
                {
                    Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
                }, TaskContinuationOptions.OnlyOnFaulted);
            }

            if (showVulkanPrompt)
            {
                var buttonTexts = new Dictionary <int, string>()
                {
                    { 0, "Yes (Vulkan)" },
                    { 1, "No (OpenGL)" }
                };

                ResponseType response = GtkDialog.CreateCustomDialog(
                    "Ryujinx - Default graphics backend",
                    "Use Vulkan as default graphics backend?",
                    "Ryujinx now supports the Vulkan API. " +
                    "Vulkan greatly improves shader compilation performance, " +
                    "and fixes some graphical glitches; however, since it is a new feature, " +
                    "you may experience some issues that did not occur with OpenGL.\n\n" +
                    "Note that you will also lose any existing shader cache the first time you start a game " +
                    "on version 1.1.200 onwards, because Vulkan required changes to the shader cache that makes it incompatible with previous versions.\n\n" +
                    "Would you like to set Vulkan as the default graphics backend? " +
                    "You can change this at any time on the settings window.",
                    buttonTexts,
                    MessageType.Question);

                ConfigurationState.Instance.Graphics.GraphicsBackend.Value = response == 0
                    ? GraphicsBackend.Vulkan
                    : GraphicsBackend.OpenGl;

                ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
            }

            Application.Run();
        }
Пример #4
0
        static void Main(string[] args)
        {
            Version = ReleaseInformations.GetVersion();

            if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
            {
                MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
            }

            // Parse Arguments.
            string launchPathArg      = null;
            string baseDirPathArg     = null;
            bool   startFullscreenArg = false;

            for (int i = 0; i < args.Length; ++i)
            {
                string arg = args[i];

                if (arg == "-r" || arg == "--root-data-dir")
                {
                    if (i + 1 >= args.Length)
                    {
                        Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");

                        continue;
                    }

                    baseDirPathArg = args[++i];
                }
                else if (arg == "-p" || arg == "--profile")
                {
                    if (i + 1 >= args.Length)
                    {
                        Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");

                        continue;
                    }

                    CommandLineProfile = args[++i];
                }
                else if (arg == "-f" || arg == "--fullscreen")
                {
                    startFullscreenArg = true;
                }
                else if (launchPathArg == null)
                {
                    launchPathArg = arg;
                }
            }

            // Make process DPI aware for proper window sizing on high-res screens.
            ForceDpiAware.Windows();
            WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();

            // Delete backup files after updating.
            Task.Run(Updater.CleanupUpdate);

            Console.Title = $"Ryujinx Console {Version}";

            // NOTE: GTK3 doesn't init X11 in a multi threaded way.
            // This ends up causing race condition and abort of XCB when a context is created by SPB (even if SPB do call XInitThreads).
            if (OperatingSystem.IsLinux())
            {
                XInitThreads();
            }

            string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);

            Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");

            // Hook unhandled exception and process exit events.
            GLib.ExceptionManager.UnhandledException   += (GLib.UnhandledExceptionArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.UnhandledException += (object sender, UnhandledExceptionEventArgs e) => ProcessUnhandledException(e.ExceptionObject as Exception, e.IsTerminating);
            AppDomain.CurrentDomain.ProcessExit        += (object sender, EventArgs e) => Exit();

            // Setup base data directory.
            AppDataManager.Initialize(baseDirPathArg);

            // Initialize the configuration.
            ConfigurationState.Initialize();

            // Initialize the logger system.
            LoggerModule.Initialize();

            // Initialize Discord integration.
            DiscordIntegrationModule.Initialize();

            // Sets ImageSharp Jpeg Encoder Quality.
            SixLabors.ImageSharp.Configuration.Default.ImageFormatsManager.SetEncoder(JpegFormat.Instance, new JpegEncoder()
            {
                Quality = 100
            });

            string localConfigurationPath   = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
            string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");

            // Now load the configuration as the other subsystems are now registered
            ConfigurationPath = File.Exists(localConfigurationPath)
                ? localConfigurationPath
                : File.Exists(appDataConfigurationPath)
                    ? appDataConfigurationPath
                    : null;

            if (ConfigurationPath == null)
            {
                // No configuration, we load the default values and save it to disk
                ConfigurationPath = appDataConfigurationPath;

                ConfigurationState.Instance.LoadDefault();
                ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
            }
            else
            {
                if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
                {
                    ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
                }
                else
                {
                    ConfigurationState.Instance.LoadDefault();
                    Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
                }
            }

            // Logging system information.
            PrintSystemInfo();

            // Enable OGL multithreading on the driver, when available.
            BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;

            DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);

            // Initialize Gtk.
            Application.Init();

            // Check if keys exists.
            bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
            bool hasCommonProdKeys = AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"));

            if (!hasSystemProdKeys && !hasCommonProdKeys)
            {
                UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
            }

            // Show the main window UI.
            MainWindow mainWindow = new MainWindow();

            mainWindow.Show();

            if (launchPathArg != null)
            {
                mainWindow.LoadApplication(launchPathArg, startFullscreenArg);
            }

            if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
            {
                Updater.BeginParse(mainWindow, false).ContinueWith(task =>
                {
                    Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
                }, TaskContinuationOptions.OnlyOnFaulted);
            }

            Application.Run();
        }