Пример #1
0
        void Start()
        {
            Debug.LogWarning("PropRoot and Prop system is deprecated. Please see the 'Prop' demo to learn about the new easier and much more performance-efficient PropMuscle and PuppetMasterProp system.", transform);

            if (transform.position != muscle.transform.position)
            {
                Debug.LogError("Prop target position must match exactly with its muscle's position!", transform);
            }

            xMotion        = muscle.xMotion;
            yMotion        = muscle.yMotion;
            zMotion        = muscle.zMotion;
            angularXMotion = muscle.angularXMotion;
            angularYMotion = muscle.angularYMotion;
            angularZMotion = muscle.angularZMotion;

            colliders = muscle.GetComponentsInChildren <Collider>();

            if (!isPickedUp)
            {
                ReleaseJoint();
            }

            OnStart();

            initiated = true;
        }
            bool AreThereJointlessGaps()
            {
                foreach (ConfigurableJoint joint in rootBone.GetComponentsInChildren <ConfigurableJoint>())
                {
                    bool parentHasJoint = joint.transform.parent.GetComponent <ConfigurableJoint>();
                    if (!parentHasJoint && joint != rootBone)
                    {
                        return(true);
                    }
                }

                return(false);
            }
Пример #3
0
        protected virtual void Awake()
        {
            if (transform.position != muscle.transform.position)
            {
                Debug.LogError("Prop target position must match exactly with it's muscle's position!", transform);
            }

            xMotion        = muscle.xMotion;
            yMotion        = muscle.yMotion;
            zMotion        = muscle.zMotion;
            angularXMotion = muscle.angularXMotion;
            angularYMotion = muscle.angularYMotion;
            angularZMotion = muscle.angularZMotion;

            colliders = muscle.GetComponentsInChildren <Collider>();
        }
Пример #4
0
        void Start()
        {
            if (transform.position != muscle.transform.position)
            {
                Debug.LogError("Prop target position must match exactly with it's muscle's position!", transform);
            }

            xMotion        = muscle.xMotion;
            yMotion        = muscle.yMotion;
            zMotion        = muscle.zMotion;
            angularXMotion = muscle.angularXMotion;
            angularYMotion = muscle.angularYMotion;
            angularZMotion = muscle.angularZMotion;

            colliders = muscle.GetComponentsInChildren <Collider>();

            if (!isPickedUp)
            {
                ReleaseJoint();
            }

            OnStart();
        }