public void Init() { var configPath = SystemPreset.GetConfigPath <HeroCfg>(); var heroCfgs = ResourceSys.Instance.LoadAll <HeroCfg>(configPath); for (var i = 0; i < heroCfgs.Length; i++) { heroCfgs[i].BuildDerivedData(); } mHeroCfgs.AddRange(heroCfgs); mHeroCfgs.Sort((a, b) => { if (a.mId < b.mId) { return(-1); } if (a.mId > b.mId) { return(1); } return(0); }); mIdToHeroCfg = ConfigToolkit.ListToDictionary(heroCfgs, (v) => v.mId); }
protected override void Awake() { base.Awake(); mIntToState = ConfigToolkit.ConvertEnumToDic <MoveState>(); mHero = gameObject.GetComponent <HeroEntity>(); mNavAgent = gameObject.GetComponent <NavMeshAgent>(); mNavArrivePos = gameObject.GetOrAdd <NavArrivePosition>(); mNavArrivePos.SetStop(true); mNavTraceTarget = gameObject.GetOrAdd <NavTraceTarget>(); mNavTraceTarget.SetStop(true); mTfArrivePos = gameObject.GetOrAdd <TfArrivePosition>(); mTfArrivePos.SetStop(true); mTfTraceTarget = gameObject.GetOrAdd <TfTraceTarget>(); mTfTraceTarget.SetStop(true); var path = string.Format("Configs/fsm/{0}", "HeroMoveFSMCfg"); var jsonStr = ResourceSys.Instance.Load <TextAsset>(path).text; mFsm = DCAnimatorToFSM.Instance.Convert(jsonStr, CreateDCFSMState); }
protected override void Awake() { base.Awake(); mIntToState = ConfigToolkit.ConvertEnumToDic <EnumHeroState>(); }