void InitCache() { _morale = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.RevelationMorale, 10); _addMoralePrice = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.RevelationPlusMorale, 300); _addDrawsPrice = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.RevelationDrawsPrice, 5); var subtractMorale = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.RevelationSubtractMorale); _maxSubtractMorale = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.RevelationMaxSubtractMorale, 6); SubtractMoraleDic = new Dictionary <int, int>(); if (subtractMorale.Length > 0) { var subtracts = subtractMorale.Split('|'); foreach (var item in subtracts) { var items = item.Split(','); if (items.Length > 0) { SubtractMoraleDic.Add(ConvertHelper.ConvertToInt(items[0]), ConvertHelper.ConvertToInt(items[1])); } } } _markDic = new Dictionary <int, ConfigRevelationEntity>(); var allmarkInfo = ConfigRevelationMgr.GetAllFor(); foreach (var item in allmarkInfo) { var key = GetKey(item.MarkId, item.Schedule); if (!_markDic.ContainsKey(key)) { _markDic.Add(key, item); } } _drawList = ConfigRevelationdrawMgr.GetAll(); //勇气商城配置 _shopList = ConfigRevelationshopMgr.GetAll(); _shopDic = _shopList.ToDictionary(r => r.Idx, r => r); //获取所有NPC var npcList = ConfigRevelationnpclinkMgr.GetAll(); _npcList = npcList.ToDictionary(d => GetKey(d.SmallClearanceId, d.StageId), d => d); _shopRefreshDic = new Dictionary <int, int>(); var shopRefresh = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.RevelationRefrestShopPrice); if (shopRefresh.Length > 0) { var shopPrizeList = shopRefresh.Split(','); for (int i = 0; i < shopPrizeList.Length; i++) { var price = ConvertHelper.ConvertToInt(shopPrizeList[i]); _shopRefreshDic.Add(i, price); } } }
public static DescriptionConfigEntity1 ExportDescriptionDic1() { var config = new DescriptionConfigEntity1(); var allLeagueNpc = ConfigLeaguemarkMgr.GetAll(); config.LeagueNpc = new Dictionary <int, List <LeagueNpc> >(); foreach (var item in allLeagueNpc) { LeagueNpc entity = new LeagueNpc(); if (!config.LeagueNpc.ContainsKey(item.LeagueId)) { config.LeagueNpc.Add(item.LeagueId, new List <LeagueNpc>()); } entity.LeagueId = item.LeagueId; entity.Logo = item.TeamId + ""; entity.Name = item.TeamName; entity.TeamId = item.TeamId; config.LeagueNpc[item.LeagueId].Add(entity); } config.LeagueStar = new Dictionary <int, List <ConfigLeaguestarEntity> >(); var allStarPrize = ConfigLeaguestarMgr.GetAll(); foreach (var item in allStarPrize) { if (!config.LeagueStar.ContainsKey(item.LeagueId)) { config.LeagueStar.Add(item.LeagueId, new List <ConfigLeaguestarEntity>()); } config.LeagueStar[item.LeagueId].Add(item); } config.LeagueFightMap = new Dictionary <int, List <ConfigLeaguefightmapEntity> >(); var allFightMap = ConfigLeaguefightmapMgr.GetAll(); foreach (var item in allFightMap) { if (!config.LeagueFightMap.ContainsKey(item.TemplateId)) { config.LeagueFightMap.Add(item.TemplateId, new List <ConfigLeaguefightmapEntity>()); } config.LeagueFightMap[item.TemplateId].Add(item); } config.RevelationList = new List <RevelationMarkEntity>(); var allRevelation = ConfigRevelationMgr.GetAll(); foreach (var item in allRevelation) { RevelationMarkEntity entity = new RevelationMarkEntity(); entity.Describe = item.Describe; entity.FirstPassItem = item.FirstPassItem; entity.Formation = item.Formation; entity.MarkId = item.MarkId; entity.MarkPlayer = item.MarkPlayer; entity.OpponentFormation = item.OpponentFormation; entity.OpponentTeamName = item.OpponentTeamName; entity.PassPrizeItems = item.PassPrizeItem; entity.Schedule = item.Schedule; entity.Story = item.Story; entity.TeamName = item.TeamName; config.RevelationList.Add(entity); } var allCoach = ConfigCoachinfoMgr.GetAll(); var allCoachSkill = ConfigCoachskillMgr.GetAll(); var allupgrade = ConfigCoachupgradeMgr.GetAll(); var allStar = ConfigCoachstarMgr.GetAll(); List <CoachInfoEntity> coachinfoList = new List <CoachInfoEntity>(); foreach (var item in allCoach) { var coachSkill = allCoachSkill.Find(r => r.CoachId == item.Idx); CoachInfoEntity info = new CoachInfoEntity(); info.Base0 = coachSkill.Base0.ToString(); info.Base1 = coachSkill.Base1.ToString(); info.BodyAttr = item.BodyAttr; info.Cd = coachSkill.CD.ToString(); info.CoachId = item.Idx; info.DebrisCode = item.DebrisCode; info.Defense = item.Defense; info.Description = coachSkill.Description; info.Goalkeeping = item.Goalkeeping; info.IsSkill = item.IsSkill; info.Name = item.Name; info.Offensive = item.Offensive; info.Organizational = item.Organizational; info.Plus0 = coachSkill.Plus0.ToString(); info.Plus1 = coachSkill.Plus1.ToString(); info.PlusDescription = coachSkill.PlusDescription; info.SkillId = item.SkillId; info.SkillName = coachSkill.SkillName; info.TimeOfDuration = coachSkill.TimeOfDuration; info.TriggerCondition = coachSkill.TriggerCondition; info.TriggerProbability = coachSkill.TriggerProbability; coachinfoList.Add(info); } config.CoachInfo = coachinfoList; List <CoachUpgradeEntity> coachUpgradeList = new List <CoachUpgradeEntity>(); foreach (var item in allupgrade) { CoachUpgradeEntity entity = new CoachUpgradeEntity(); entity.Level = item.Level; entity.UpgradeExp = item.UpgradeExp; entity.UpgradeSkillCoin = item.UpgradeSkillCoin; coachUpgradeList.Add(entity); } config.CoachUpgrade = coachUpgradeList; List <CoachStarEntity> coachStarList = new List <CoachStarEntity>(); foreach (var item in allStar) { CoachStarEntity entity = new CoachStarEntity(); entity.CoachId = item.CoachId; entity.ConsumeDebris = item.ConsumeDebris; var info = allCoach.Find(r => r.Idx == item.CoachId); entity.CosumeDebrisCode = info.DebrisCode; entity.MaxSkillLevel = item.MaxLevel; entity.StarLevel = item.StarLevel; coachStarList.Add(entity); } config.CoachStar = coachStarList; return(config); }