Пример #1
0
    protected override Player _GenerateTeamMember(Config.TeamMember member, string name)
    {
        Team   team   = (member.team == Team.Side.eAway ? m_awayTeam : m_homeTeam);
        Player player = GameSystem.Instance.mClient.mPlayerManager.CreatePlayer(member.roleInfo, team);

        player.m_config = member;

        return(player);
    }
    public Player CreatePlayer(Config.TeamMember mem)
    {
        if ((FightStatus)mem.pos == FightStatus.FS_MAIN)
        {
            Player role = MainPlayer.Instance.GetRole(uint.Parse(mem.id));
            if (role != null)
            {
                mem.roleInfo = role.m_roleInfo;
            }
        }
        Player player = _GeneratePlayerData(mem);

        if ((FightStatus)mem.pos == FightStatus.FS_MAIN)
        {
            player.m_InfoVisualizer = new PlayerInfoVisualizer(player);
        }
        player.m_team.m_role = GameMatch.MatchRole.eOffense;
        return(player);
    }
Пример #3
0
    public Player CreatePlayer(Config.TeamMember mem, bool rival)
    {
        if ((FightStatus)mem.pos != FightStatus.FS_MAIN)
        {
            mem.team = practise_behaviour.GetNPCSide();
        }
        //if (mem.id == MainPlayer.Instance.CaptainID.ToString())
        //	mem.roleInfo = MainPlayer.Instance.Captain.m_roleInfo;
        Player player = _GeneratePlayerData(mem, rival);

        CreateTeamMember(player);

        if ((FightStatus)mem.pos == FightStatus.FS_MAIN)
        {
            player.operMode = Player.OperMode.Input;
        }
        player.m_catchHelper = new CatchHelper(player);
        player.m_catchHelper.ExtractBallLocomotion();
        player.m_StateMachine.SetState(PlayerState.State.eStand, true);

        return(player);
    }
Пример #4
0
    public static void SetConfig(ref GameMatch.Config config)
    {
        int pos = 1;

        foreach (FightRole role in MainPlayer.Instance.SquadInfo)
        {
            Config.TeamMember mem = new Config.TeamMember();
            mem.id        = role.role_id.ToString();
            mem.isRobot   = false;
            mem.pos       = pos++;
            mem.roleInfo  = MainPlayer.Instance.GetRole2(role.role_id);
            mem.team      = Team.Side.eHome;
            mem.team_name = MainPlayer.Instance.Name;
            if (mem.pos == 1)
            {
                config.MainRole = mem;
            }
            else
            {
                config.NPCs.Insert(mem.pos - 2, mem);
            }
        }
        config.leagueType = LeagueType.ePractise;
    }