// Use this for initialization void Start() { gameManagerScript = gameManager.GetComponent <GameManagerScript>(); conductorScript = conductor.GetComponent <ConductorScript>(); transform.Rotate(Vector3.forward, conductorScript.offset * 360); transform.Rotate(Vector3.forward, -90); }
private void Start() { gameManagerScript = gameManager.GetComponent <GameManagerScript>(); conductorScript = conductor.GetComponent <ConductorScript>(); firePos = transform.Find("firePos1"); sound = this.GetComponent <AudioSource>(); }