// Start is called before the first frame update void Start() { pbs = GameObject.FindGameObjectWithTag("PlayButton").GetComponent <PlayButtonScript>(); sceneCondition = GameObject.FindGameObjectWithTag("canvas").GetComponent <ConditionScript>(); for (int i = 0; i < 4; i++) { cornerChecks[i] = gameObject.transform.GetChild(i).gameObject; } }
public EventFunctionScript(GameObject eventFunctionWhole) { Transform rep = eventFunctionWhole.transform.Find("EventFunctionRep"); GameObject eventFuncBtn = rep.Find("EventFunctionButton").gameObject; repText = eventFuncBtn.GetComponentInChildren <Text>().text; // event function text follows that of reptext, no need to save again. Transform input = eventFunctionWhole.transform.Find("EventFunctionInput"); Transform msgDisplay = input.Find("MessageDisplay"); messageDisplay = msgDisplay.GetComponent <InputField>().text; // Add conditions. GameObject conditionGrid = input.Find("Scroll View(Condition)"). Find("Viewport").Find("ConditionGrid").gameObject; int numChild = conditionGrid.transform.childCount; conditions = new ConditionScript[numChild]; for (int i = 0; i < numChild; i++) { GameObject conditionDropdown = conditionGrid.transform.GetChild(i).gameObject; int dropdownValue = conditionDropdown.GetComponent <Dropdown>().value; ConditionScript condition = new ConditionScript(); condition.dropdownValue = dropdownValue; GameObject conditionalAttachment = conditionDropdown.transform.Find("ConditionalAttachment").gameObject; if (dropdownValue == 1) // attribute { Transform attrInputCond = conditionalAttachment.transform.GetChild(0); Transform secDropdown = attrInputCond.Find("Dropdown"); int secDropdownValue = secDropdown.GetComponent <Dropdown>().value; int type = secDropdown.GetComponent <DropdownAttributeCondition>().type; if (type == AttributeScript.ATTRIBUTE_TYPE_DISCRETE) { GameObject discreteCase = attrInputCond.Find("DiscreteCase").gameObject; Transform contentParent = discreteCase.transform.Find("Scroll View").Find("Viewport").Find("Content"); int discreteChild = contentParent.childCount; condition.discretePercents = new float[discreteChild]; for (int j = 0; j < discreteChild; j++) { condition.discretePercents[j] = Convert.ToSingle(contentParent.GetChild(j).Find("InputField"). GetComponent <InputField>().text); } } else if (type == AttributeScript.ATTRIBUTE_TYPE_CONTINUOUS) { Transform continuousCase = attrInputCond.Find("ContinuousCase"); string xValue1 = continuousCase.Find("X(Value)1").GetComponent <InputField>().text; string xValue2 = continuousCase.Find("X(Value)2").GetComponent <InputField>().text; string yPercent1 = continuousCase.Find("Y(Percent)1").GetComponent <InputField>().text; string yPercent2 = continuousCase.Find("Y(Percent)2").GetComponent <InputField>().text; condition.x1Val = Int32.Parse(xValue1); condition.x2Val = Int32.Parse(xValue2); condition.y1Percent = Convert.ToSingle(yPercent1); condition.y2Percent = Convert.ToSingle(yPercent2); } condition.secondDropdownValue = secDropdownValue; condition.attrType = type; } conditions[i] = condition; } // Add actions GameObject actionGrid = input.Find("Scroll View(Action)").Find("Viewport"). Find("ActionGrid").gameObject; int numOfChild = actionGrid.transform.childCount; actions = new ActionScript[numOfChild]; for (int i = 0; i < numOfChild; i++) { GameObject actionDropdown = actionGrid.transform.GetChild(i).gameObject; int dropdownValue = actionDropdown.GetComponent <Dropdown>().value; ActionScript action = new ActionScript(); action.dropdownValue = dropdownValue; GameObject actionAttachment = actionDropdown.transform.Find("ActionAttachment").gameObject; if (dropdownValue == 1) // attribute { Transform attrInputAction = actionAttachment.transform.GetChild(0); Transform secDropdown = attrInputAction.Find("Dropdown"); int secDropdownValue = secDropdown.GetComponent <Dropdown>().value; action.secondDropdownValue = secDropdownValue; int type = secDropdown.GetComponent <DropdownAttributeAction>().type; if (type == AttributeScript.ATTRIBUTE_TYPE_CONTINUOUS) { Transform changeField = attrInputAction.Find("ContinuousCase").Find("ChangeField"); int change = Int32.Parse(changeField.GetComponent <InputField>().text); action.thirdValue = change; } else if (type == AttributeScript.ATTRIBUTE_TYPE_DISCRETE) { Transform changeField = attrInputAction.Find("DiscreteCase").Find("Dropdown"); int changeAttr = changeField.GetComponent <Dropdown>().value; action.thirdValue = changeAttr; } action.attrType = type; } actions[i] = action; } }
public void Start() { sceneCondition = GameObject.FindGameObjectWithTag("canvas").GetComponent <ConditionScript>(); myAudio = gameObject.GetComponent <AudioSource>(); }