public static IConditionAction CreateActionType(ConditionActionTypes eType)
 {
     UnityEngine.Debug.Log(" Action type is " + eType.ToString());
     return(factory.CreateEventType(eType));
 }
Пример #2
0
 public static IConditionEvent CreateEventType(ConditionEventTypes eType)
 {
     return(factory.CreateEventType(eType));
 }