Пример #1
0
        private void RecycleCommandListResources(CompiledCommandList commandList, long fenceValue)
        {
            // Set fence on staging textures
            foreach (var stagingResource in commandList.StagingResources)
            {
                stagingResource.StagingFenceValue = fenceValue;
            }

            StagingResourceLists.Release(commandList.StagingResources);
            commandList.StagingResources.Clear();

            // Recycle all resources
            foreach (var descriptorPool in commandList.DescriptorPools)
            {
                DescriptorPools.RecycleObject(fenceValue, descriptorPool);
            }
            DescriptorPoolLists.Release(commandList.DescriptorPools);
            commandList.DescriptorPools.Clear();

            commandList.Builder.CommandBufferPool.RecycleObject(fenceValue, commandList.NativeCommandBuffer);
        }
Пример #2
0
 public override void Dispose()
 {
     BufferPool.Release(Buffer);
 }