private static void Main(string[] args) { var env = new ConcurrentEnvironment(); for (int i = 1; i <= 3; i++) // Utils.MaxLevel { for (int j = 1; j <= 3; j++) { for (int k = 1; k <= 3; k++) { var workerAgent = new WorkerAgent(i, j, k); env.Add(workerAgent, string.Format("worker{0}{1}{2}", i, j, k)); workerAgent.Start(); } } } var calculatorAgent = new CalculatorAgent(); env.Add(calculatorAgent, "shapley"); calculatorAgent.Start(); Thread.Sleep(100); var managerAgent = new ManagerAgent(); env.Add(managerAgent, "manager"); managerAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var brokerAgent = new BrokerAgent(); env.Add(brokerAgent, "broker"); brokerAgent.Start(); Thread.Sleep(100); ProviderAgent pa1 = new ProviderAgent(ServiceType.Add); env.Add(pa1, "provider1"); pa1.Start(); ProviderAgent pa2 = new ProviderAgent(ServiceType.Add); env.Add(pa2, "provider2"); pa2.Start(); ProviderAgent pa3 = new ProviderAgent(ServiceType.Sub); env.Add(pa3, "provider3"); pa3.Start(); ProviderAgent pa4 = new ProviderAgent(ServiceType.Sub); env.Add(pa4, "provider4"); pa4.Start(); Thread.Sleep(100); ClientAgent ca1 = new ClientAgent(ServiceType.Add); env.Add(ca1, "client1"); ca1.Start(); ClientAgent ca2 = new ClientAgent(ServiceType.Add); env.Add(ca2, "client2"); ca2.Start(); ClientAgent ca3 = new ClientAgent(ServiceType.Sub); env.Add(ca3, "client3"); ca3.Start(); ClientAgent ca4 = new ClientAgent(ServiceType.Sub); env.Add(ca4, "client4"); ca4.Start(); Thread.Sleep(1000); pa1.Send("provider1", "force-unregister"); ProviderAgent pa5 = new ProviderAgent(ServiceType.Sub); env.Add(pa5, "provider5"); pa5.Start(); Thread.Sleep(1000); ClientAgent ca5 = new ClientAgent(ServiceType.Add); env.Add(ca5, "client5"); ca5.Start(); ClientAgent ca6 = new ClientAgent(ServiceType.Sub); env.Add(ca6, "client6"); ca6.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var w = new WriterAgent(); env.Add(w, "writer"); w.Start(); int noAgents = 5; for (int i = 1; i <= noAgents; i++) { var a = new MyAgent(); env.Add(a, "a" + i); a.Start(); } Thread.Sleep(100); var m = new MonitorAgent(); env.Add(m, "monitor"); m.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); Utils.AisLying = false; var agentA = new BeneficiaryAgent(); env.Add(agentA, "a"); agentA.Start(); var agentB = new BeneficiaryAgent(); env.Add(agentB, "b"); agentB.Start(); var agentC = new BeneficiaryAgent(); env.Add(agentC, "c"); agentC.Start(); Thread.Sleep(100); var dmAgent = new DecisionMakerAgent(); env.Add(dmAgent, "dm"); dmAgent.Start(); env.WaitAll(); Thread.Sleep(1000); Console.WriteLine("\r\n"); Utils.AisLying = true; env.Add(agentA, "a"); agentA.Start(); env.Add(agentB, "b"); agentB.Start(); env.Add(agentC, "c"); agentC.Start(); Thread.Sleep(100); env.Add(dmAgent, "dm"); dmAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var mapAgent = new MapAgent(); env.Add(mapAgent, "map"); var searchAgent = new SearchAgent(); env.Add(searchAgent, "agent1"); mapAgent.Start(); Thread.Sleep(100); searchAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var agent1 = new BargainingAgent(); env.Add(agent1, "agent1"); var agent2 = new BargainingAgent(); env.Add(agent2, "agent2"); agent2.Start(); Thread.Sleep(100); agent1.Start(); env.WaitAll(); }
override public void RunConcurrentMas(ConcurrentEnvironment env) { string home = env.ContainerName; if (home == "") { Console.WriteLine("Container not activated."); return; } Console.WriteLine("This is " + home); switch (home) { case "Container1": var m = new MobileAgent(); env.Add(m, "Container1.mobile"); for (int i = 1; i <= 1; i++) { var a = new StaticAgent(); env.Add(a, "Container1.a" + i); a.Start(); } m.Start(); break; case "Container2": for (int i = 1; i <= 2; i++) { var a = new StaticAgent(); env.Add(a, "Container2.b" + i); a.Start(); } break; case "Container3": for (int i = 1; i <= 3; i++) { var a = new StaticAgent(); env.Add(a, "Container3.c" + i); a.Start(); } break; default: break; } env.WaitAll(); }
private static void Main(string[] args) { // === Init === var env = new ConcurrentEnvironment(); var a1 = new MyAgent1(); env.Add(a1, "agent1"); var a2 = new MyAgent2(); env.Add(a2, "agent2"); // === Run === a1.Start(); a2.Start(); // === Wait === env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var terrainAgent = new TerrainAgent(); env.Add(terrainAgent, "terrain"); terrainAgent.Start(); Thread.Sleep(100); var patrolAgent = new PatrolAgent(); env.Add(patrolAgent, "patrol"); patrolAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); int noAgents = 10; for (int i = 1; i <= noAgents; i++) { var a = new MyAgent(); env.Add(a, "agent" + i); a.Start(); } var m = new MonitorAgent(); env.Add(m, "monitor"); m.Start(); env.WaitAll(); }
static void Main(string[] args) { var distributor = new DistributorAgent("distributor"); var dispatcher = new DispatcherAgent("dispatcher"); var env = new ConcurrentEnvironment(); env.Add(distributor); env.Add(dispatcher); distributor.Start(); dispatcher.Start(); //add processor agents to the env based on application settings for (int i = 1; i <= RunSettings.NumberOfWorkers; i++) { var processor = new ProcessorAgent($"p{i}"); env.Add(processor); processor.Start(); } //keep the application running env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var planetAgent = new PlanetAgent(); env.Add(planetAgent, "planet"); planetAgent.Start(); Thread.Sleep(100); for (int i = 1; i <= Utils.NoExplorers; i++) { var explorerAgent = new ExplorerAgent(); env.Add(explorerAgent, "explorer" + i); explorerAgent.Start(); } env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); for (int i = 1; i <= Utils.NoBidders; i++) { int agentValuation = Utils.MinPrice + Utils.RandNoGen.Next(Utils.MaxPrice - Utils.MinPrice); var bidderAgent = new BidderAgent(agentValuation); env.Add(bidderAgent, string.Format("bidder{0:D2}", i)); bidderAgent.Start(); } Thread.Sleep(100); var auctioneerAgent = new AuctioneerAgent(); env.Add(auctioneerAgent, "auctioneer"); auctioneerAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); //var prisonerAgent1 = new ConfessPrisonerAgent(); //var prisonerAgent2 = new RandomPrisonerAgent(); var prisonerAgent1 = new TitForTatPrisonerAgent(); var prisonerAgent2 = new TitForTatPrisonerAgent(); env.Add(prisonerAgent1, "p1-" + prisonerAgent1.GetType().Name); prisonerAgent1.Start(); env.Add(prisonerAgent2, "p2-" + prisonerAgent2.GetType().Name); prisonerAgent2.Start(); Thread.Sleep(100); var policeAgent = new PoliceAgent(); env.Add(policeAgent, "police"); policeAgent.Start(); env.WaitAll(); }
private void buttonRunMas_Click(object sender, EventArgs e) { _environment = new ConcurrentEnvironment(); _container.RunConcurrentMas(_environment, new MasMobileGuiTB.MasSetup()); }
/// <summary> /// Starts the execution of a concurrent environment within a container /// </summary> /// <param name="env">The concurrent environment</param> public virtual void RunConcurrentMas(ConcurrentEnvironment env) { }