/// <summary>
    /// Sets the computer spawn.
    /// </summary>
    /// <param name='pComputer'>
    /// P computer.
    /// </param>
    public void SetComputerSpawn(ComputerManager pComputer)
    {
        pComputer.OnSpawnBehaviour();
        this._computerSpawnList.Add(pComputer);

        this.SetNewState(FiniteStateMachineType.PATROL);
    }