void tUpdate()
 {
     foreach (Object targetObject in targets)
     {
         MeshSimplify meshSimplify = targetObject as MeshSimplify;
         //+ADD添加应用Job
         for (int ichild = 0; ichild < meshSimplify.transform.childCount; ichild++)
         {
             Transform    childTrans = meshSimplify.transform.GetChild(ichild);
             MeshSimplify simplify   = childTrans.GetComponent <MeshSimplify>();
             if (simplify != null && simplify.GetSimplifyComputeHeap() != null)
             {
                 ComputeHeap computeHeap = simplify.GetSimplifyComputeHeap();
                 if (!computeHeap.IsHandle())
                 {
                     EditorUtility.DisplayProgressBar("ComputeMeshJobExcute", childTrans.gameObject.name, 0f);
                 }
                 if (computeHeap.GetJobHandleIsComplete() && !computeHeap.IsHandle())
                 {
                     EditorUtility.DisplayDialog("Done", "Done", "Done");
                     EditorUtility.ClearProgressBar();
                     computeHeap.JobComputeComplete();
                 }
             }
         }
     }
 }
 void Update()
 {
     if (isClickButton)
     {
         for (int i = 0; i < computeMeshGoList.Count; i++)
         {
             EditorUtility.DisplayProgressBar("OnComputeMesh", "mesh|" + computeMeshGoList[i] + " " + index, (float)index / computeMeshGoList.Count);
             GameObject go = computeMeshGoList[i];
             if (go == null)
             {
                 continue;
             }
             for (int ichild = 0; ichild < go.transform.childCount; ichild++)
             {
                 Transform    childTrans = go.transform.GetChild(ichild);
                 MeshSimplify simplify   = childTrans.GetComponent <MeshSimplify>();
                 if (simplify != null && simplify.GetSimplifyComputeHeap() != null)
                 {
                     ComputeHeap computeHeap = simplify.GetSimplifyComputeHeap();
                     if (computeHeap.GetJobHandleIsComplete())
                     {
                         computeHeap.JobComputeComplete();
                         index++;
                     }
                 }
             }
         }
     }
     if (index != 0 && index == computeMeshGoList.Count)
     {
         isClickButton = false;
         index         = 0;
         EditorUtility.ClearProgressBar();
         Debug.Log("<color=yellow>所有的模型数据计算完成————————</color>");
     }
 }