Пример #1
0
        void Start()
        {
            GameObject pm = GameObject.Find("ParticleManager");

            if (pm)
            {
                pm.GetComponent <ParticleManager>().updateParticleBoundary(boundariesLow, boundariesHigh);
                //deal with editor placed objects
                ComputeAttractors ca = GameObject.Find("ParticleManager").GetComponentInChildren <ComputeAttractors>();
                foreach (GameObject g in GameObject.FindGameObjectsWithTag("Attractor"))
                {
                    ca.AddAttractor(new Vector2(g.transform.localPosition.x, g.transform.localPosition.y));
                }
            }
        }
Пример #2
0
 void Awake()
 {
     ca = GameObject.Find("ParticleManager").GetComponentInChildren <ComputeAttractors>();
     transform.hasChanged = false;
     autoplace            = true;
 }