internal int SetParams(CompressionLevel level, CompressionStrategy strategy) { int num = 0; if (this.compressionLevel != level) { Config config = Config.Lookup(level); if ((config.Flavor != this.config.Flavor) && (this._codec.TotalBytesIn != 0L)) { num = this._codec.Deflate(FlushType.Partial); } this.compressionLevel = level; this.config = config; switch (this.config.Flavor) { case DeflateFlavor.Store: this.DeflateFunction = new CompressFunc(this.DeflateNone); break; case DeflateFlavor.Fast: this.DeflateFunction = new CompressFunc(this.DeflateFast); break; case DeflateFlavor.Slow: this.DeflateFunction = new CompressFunc(this.DeflateSlow); break; } } this.compressionStrategy = strategy; return(num); }
private void _InitializeLazyMatch() { this.window_size = 2 * this.w_size; for (int i = 0; i < this.hash_size; i++) { this.head[i] = 0; } this.config = Config.Lookup(this.compressionLevel); switch (this.config.Flavor) { case DeflateFlavor.Store: this.DeflateFunction = new CompressFunc(this.DeflateNone); break; case DeflateFlavor.Fast: this.DeflateFunction = new CompressFunc(this.DeflateFast); break; case DeflateFlavor.Slow: this.DeflateFunction = new CompressFunc(this.DeflateSlow); break; } this.strstart = 0; this.block_start = 0; this.lookahead = 0; this.match_length = this.prev_length = 2; this.match_available = 0; this.ins_h = 0; }
private void SetDeflater() { switch (config.Flavor) { case DeflateFlavor.Store: DeflateFunction = DeflateNone; break; case DeflateFlavor.Fast: DeflateFunction = DeflateFast; break; case DeflateFlavor.Slow: DeflateFunction = DeflateSlow; break; } }
private void SetDeflater() { switch (this.config.Flavor) { case DeflateFlavor.Store: this.DeflateFunction = new CompressFunc(this.DeflateNone); break; case DeflateFlavor.Fast: this.DeflateFunction = new CompressFunc(this.DeflateFast); break; case DeflateFlavor.Slow: this.DeflateFunction = new CompressFunc(this.DeflateSlow); break; } }