Пример #1
0
        internal static void Configure(GameObject prefab)
        {
            ModMillableComponent modMillable = ComponentUtils.GetComponent <ModMillableComponent>(prefab);

            if (modMillable is null)
            {
                return;
            }

            Millable millable = ComponentUtils.GetOrCreateComponent <Millable>(modMillable);

            millable.m_CanRestoreFromWornOut   = modMillable.CanRestoreFromWornOut;
            millable.m_RecoveryDurationMinutes = modMillable.RecoveryDurationMinutes;
            millable.m_RepairDurationMinutes   = modMillable.RepairDurationMinutes;
            millable.m_Skill = EnumUtils.TranslateEnumValue <SkillType, ModComponentAPI.SkillType>(modMillable.skill);
            if (modMillable.RepairRequiredGear.Length != modMillable.RepairRequiredGearUnits.Length)
            {
                throw new ArgumentException("RepairRequiredGear and RepairRequiredGearUnits do not have the same length on gear item '" + modMillable.name + "'.");
            }
            millable.m_RepairRequiredGear      = ModUtils.GetItems <GearItem>(modMillable.RepairRequiredGear, modMillable.name);
            millable.m_RepairRequiredGearUnits = modMillable.RepairRequiredGearUnits;
            if (modMillable.RestoreRequiredGear.Length != modMillable.RestoreRequiredGearUnits.Length)
            {
                throw new ArgumentException("RestoreRequiredGear and RestoreRequiredGearUnits do not have the same length on gear item '" + modMillable.name + "'.");
            }
            millable.m_RestoreRequiredGear      = ModUtils.GetItems <GearItem>(modMillable.RestoreRequiredGear, modMillable.name);
            millable.m_RestoreRequiredGearUnits = modMillable.RestoreRequiredGearUnits;
        }
Пример #2
0
        internal static void Configure(GameObject prefab)
        {
            ModHarvestableComponent modHarvestableComponent = ComponentUtils.GetComponent <ModHarvestableComponent>(prefab);

            if (modHarvestableComponent is null)
            {
                return;
            }

            Harvest harvest = ComponentUtils.GetOrCreateComponent <Harvest>(modHarvestableComponent);

            harvest.m_Audio           = modHarvestableComponent.Audio;
            harvest.m_DurationMinutes = modHarvestableComponent.Minutes;

            if (modHarvestableComponent.YieldNames.Length != modHarvestableComponent.YieldCounts.Length)
            {
                throw new ArgumentException("YieldNames and YieldCounts do not have the same length on gear item '" + modHarvestableComponent.name + "'.");
            }

            harvest.m_YieldGear      = ModUtils.GetItems <GearItem>(modHarvestableComponent.YieldNames, modHarvestableComponent.name);
            harvest.m_YieldGearUnits = modHarvestableComponent.YieldCounts;

            harvest.m_AppliedSkillType = SkillType.None;
            harvest.m_RequiredTools    = ModUtils.GetItems <ToolsItem>(modHarvestableComponent.RequiredToolNames, modHarvestableComponent.name);
            harvest.m_GunpowderYield   = 0f;
        }
Пример #3
0
        internal static void Configure(GameObject prefab)
        {
            ModRepairableComponent modRepairableComponent = ComponentUtils.GetComponent <ModRepairableComponent>(prefab);

            if (modRepairableComponent is null)
            {
                return;
            }

            Repairable repairable = ComponentUtils.GetOrCreateComponent <Repairable>(modRepairableComponent);

            repairable.m_RepairAudio       = modRepairableComponent.Audio;
            repairable.m_DurationMinutes   = modRepairableComponent.Minutes;
            repairable.m_ConditionIncrease = modRepairableComponent.Condition;

            if (modRepairableComponent.MaterialNames.Length != modRepairableComponent.MaterialCounts.Length)
            {
                throw new ArgumentException("MaterialNames and MaterialCounts do not have the same length on gear item '" + modRepairableComponent.name + "'.");
            }

            repairable.m_RequiredGear      = ModUtils.GetItems <GearItem>(modRepairableComponent.MaterialNames, modRepairableComponent.name);
            repairable.m_RequiredGearUnits = modRepairableComponent.MaterialCounts;

            repairable.m_RepairToolChoices    = ModUtils.GetItems <ToolsItem>(modRepairableComponent.RequiredTools, modRepairableComponent.name);
            repairable.m_RequiresToolToRepair = repairable.m_RepairToolChoices.Length > 0;
        }
 internal static void Prefix(GearItem __instance)
 {
     if (__instance.m_CookingPotItem)
     {
         ComponentUtils.GetOrCreateComponent <OverrideCookingState>(__instance);
         ComponentUtils.GetOrCreateComponent <CookingPotWaterSaveData>(__instance);
     }
 }
        internal static void Postfix(GearItem __instance)
        {
            float waterRequired = __instance?.m_Cookable?.m_PotableWaterRequiredLiters ?? 0;

            if (waterRequired > 0)
            {
                ComponentUtils.GetOrCreateComponent <CookingModifier>(__instance);
            }
        }
Пример #6
0
        internal static void Configure(GameObject prefab)
        {
            ModScentComponent modScentComponent = ComponentUtils.GetComponent <ModScentComponent>(prefab);

            if (modScentComponent is null)
            {
                return;
            }

            Scent scent = ComponentUtils.GetOrCreateComponent <Scent>(modScentComponent);

            scent.m_ScentCategory = EnumUtils.TranslateEnumValue <ScentRangeCategory, ScentCategory>(modScentComponent.scentCategory);
        }
Пример #7
0
        public static void Configure(GameObject prefab)
        {
            ModAccelerantComponent modAccelerantComponent = ComponentUtils.GetComponent <ModAccelerantComponent>(prefab);

            if (modAccelerantComponent is null)
            {
                return;
            }

            FireStarterItem fireStarterItem = ComponentUtils.GetOrCreateComponent <FireStarterItem>(modAccelerantComponent);

            fireStarterItem.m_IsAccelerant = true;
            fireStarterItem.m_FireStartDurationModifier = modAccelerantComponent.DurationOffset;
            fireStarterItem.m_FireStartSkillModifier    = modAccelerantComponent.SuccessModifier;
            fireStarterItem.m_ConsumeOnUse = modAccelerantComponent.DestroyedOnUse;
        }
Пример #8
0
        internal static void Configure(GameObject prefab)
        {
            ModEvolveComponent modEvolveComponent = ComponentUtils.GetComponent <ModEvolveComponent>(prefab);

            if (modEvolveComponent is null)
            {
                return;
            }

            EvolveItem evolveItem = ComponentUtils.GetOrCreateComponent <EvolveItem>(modEvolveComponent);

            evolveItem.m_ForceNoAutoEvolve    = false;
            evolveItem.m_GearItemToBecome     = GetTargetItem(modEvolveComponent.TargetItemName, modEvolveComponent.name);
            evolveItem.m_RequireIndoors       = modEvolveComponent.IndoorsOnly;
            evolveItem.m_StartEvolvePercent   = 0;
            evolveItem.m_TimeToEvolveGameDays = Mathf.Clamp(modEvolveComponent.EvolveHours / 24f, 0.01f, 1000);
        }
        public static void Execute()
        {
            Panel_Cooking  panel_Cooking  = InterfaceManager.m_Panel_Cooking;
            GearItem       cookedItem     = panel_Cooking.GetSelectedFood();
            CookingPotItem cookingPotItem = panel_Cooking.m_CookingPotInteractedWith;

            GearItem result = cookedItem.Drop(1, false, true);

            CookingModifier cookingModifier = ComponentUtils.GetOrCreateComponent <CookingModifier>(result);

            cookingModifier.additionalMinutes = result.m_Cookable.m_PotableWaterRequiredLiters * panel_Cooking.m_MinutesToMeltSnowPerLiter;
            cookingModifier.Apply();

            GameAudioManager.Play3DSound(result.m_Cookable.m_PutInPotAudio, cookingPotItem.gameObject);
            cookingPotItem.StartCooking(result);
            panel_Cooking.ExitCookingInterface();
        }
Пример #10
0
            internal static void Postfix(GearItem __instance)
            {
                if (NameUtils.NormalizeName(__instance?.name) == "GEAR_Crampons")
                {
                    __instance.m_Millable = ComponentUtils.GetOrCreateComponent <Millable>(__instance.gameObject);

                    __instance.m_Millable.m_CanRestoreFromWornOut    = true;
                    __instance.m_Millable.m_RecoveryDurationMinutes  = 210;
                    __instance.m_Millable.m_RepairDurationMinutes    = 30;
                    __instance.m_Millable.m_RepairRequiredGear       = new GearItem[] { GetGearItemPrefab(SCRAP_METAL_NAME) };
                    __instance.m_Millable.m_RepairRequiredGearUnits  = new int[] { 1 };
                    __instance.m_Millable.m_RestoreRequiredGear      = new GearItem[] { GetGearItemPrefab(SCRAP_METAL_NAME) };
                    __instance.m_Millable.m_RestoreRequiredGearUnits = new int[] { 4 };
                    __instance.m_Millable.m_Skill = SkillType.None;
                }
                if (NameUtils.NormalizeName(__instance?.name) == "GEAR_Flaregun")
                {
                    __instance.m_Millable = ComponentUtils.GetOrCreateComponent <Millable>(__instance.gameObject);

                    __instance.m_Millable.m_CanRestoreFromWornOut    = true;
                    __instance.m_Millable.m_RecoveryDurationMinutes  = 180;
                    __instance.m_Millable.m_RepairDurationMinutes    = 30;
                    __instance.m_Millable.m_RepairRequiredGear       = new GearItem[] { GetGearItemPrefab(SCRAP_METAL_NAME) };
                    __instance.m_Millable.m_RepairRequiredGearUnits  = new int[] { 1 };
                    __instance.m_Millable.m_RestoreRequiredGear      = new GearItem[] { GetGearItemPrefab(SCRAP_METAL_NAME) };
                    __instance.m_Millable.m_RestoreRequiredGearUnits = new int[] { 3 };
                    __instance.m_Millable.m_Skill = SkillType.None;
                }

                if (__instance.m_BeenInspected)
                {
                    return;
                }
                if (Settings.instance.flareGunsStartRuined && NameUtils.NormalizeName(__instance.name) == "GEAR_FlareGun")
                {
                    __instance.ForceWornOut();
                }
                else if (Settings.instance.revolversStartRuined && NameUtils.NormalizeName(__instance.name) == "GEAR_Revolver")
                {
                    __instance.ForceWornOut();
                }
                else if (Settings.instance.riflesStartRuined && NameUtils.NormalizeName(__instance.name) == "GEAR_Rifle")
                {
                    __instance.ForceWornOut();
                }
            }
Пример #11
0
        public static void Configure(GameObject prefab)
        {
            ModSharpenableComponent modSharpenableComponent = ComponentUtils.GetComponent <ModSharpenableComponent>(prefab);

            if (modSharpenableComponent is null)
            {
                return;
            }

            Sharpenable sharpenable = ComponentUtils.GetOrCreateComponent <Sharpenable>(modSharpenableComponent);

            sharpenable.m_ConditionIncreaseMax = modSharpenableComponent.ConditionMax;
            sharpenable.m_ConditionIncreaseMin = modSharpenableComponent.ConditionMin;
            sharpenable.m_DurationMinutesMax   = modSharpenableComponent.MinutesMax;
            sharpenable.m_DurationMinutesMin   = modSharpenableComponent.MinutesMin;

            sharpenable.m_SharpenToolChoices    = ModUtils.GetItems <ToolsItem>(modSharpenableComponent.Tools, prefab.name + ": Tools");
            sharpenable.m_RequiresToolToSharpen = sharpenable.m_SharpenToolChoices.Count() > 0;
        }
Пример #12
0
        public static void Configure(GameObject prefab)
        {
            ModCarryingCapacityComponent capacityComponent = ComponentUtils.GetComponent <ModCarryingCapacityComponent>(prefab);

            if (capacityComponent is null)
            {
                return;
            }

            CarryingCapacityBuff capacityBuff = ComponentUtils.GetOrCreateComponent <CarryingCapacityBuff>(capacityComponent);

            capacityBuff.m_IsWorn = ComponentUtils.GetComponent <ModClothingComponent>(capacityComponent) != null ||
                                    ComponentUtils.GetComponent <ClothingItem>(capacityComponent) != null;

            capacityBuff.m_CarryingCapacityBuffValues = new CarryingCapacityBuff.BuffValues()
            {
                m_MaxCarryCapacityKGBuff = capacityComponent.MaxCarryCapacityKGBuff
            };
        }
Пример #13
0
        public static void Configure(GameObject prefab)
        {
            ModTinderComponent modBurnableComponent = ComponentUtils.GetComponent <ModTinderComponent>(prefab);

            if (modBurnableComponent is null)
            {
                return;
            }

            FuelSourceItem fuelSourceItem = ComponentUtils.GetOrCreateComponent <FuelSourceItem>(modBurnableComponent);

            fuelSourceItem.m_BurnDurationHours          = 0.02f;
            fuelSourceItem.m_FireAgeMinutesBeforeAdding = 0;
            fuelSourceItem.m_FireStartSkillModifier     = modBurnableComponent.SuccessModifier;
            fuelSourceItem.m_HeatIncrease              = 5;
            fuelSourceItem.m_HeatInnerRadius           = 2.5f;
            fuelSourceItem.m_HeatOuterRadius           = 6f;
            fuelSourceItem.m_FireStartDurationModifier = modBurnableComponent.DurationOffset;
            fuelSourceItem.m_IsWet                = false;
            fuelSourceItem.m_IsTinder             = true;
            fuelSourceItem.m_IsBurntInFireTracked = false;
        }
        internal static void Postfix(CookingPotItem __instance)
        {
            //Implementation.Log("CookingPotItem -- UpdateBoilingWater");
            if (__instance.AttachedFireIsBurning())
            {
                return;
            }
            else if (__instance.m_LitersWaterBeingBoiled > 0)
            {
                if ((__instance.m_ParticlesWaterBoiling.activeInHierarchy || __instance.m_ParticlesWaterReady.activeInHierarchy) && WaterUtils.IsCooledDown(__instance))
                {
                    Utils.SetActive(__instance.m_ParticlesWaterReady, false);
                    Utils.SetActive(__instance.m_ParticlesWaterBoiling, false);

                    if (__instance.GetCookingState() == CookingPotItem.CookingState.Ready)
                    {
                        ComponentUtils.GetOrCreateComponent <OverrideCookingState>(__instance).ForceReady = true;
                        WaterUtils.SetElapsedCookingTimeForWater(__instance, WaterUtils.GetWaterAmount(__instance));
                    }
                }
            }
        }
Пример #15
0
        private static void ConfigureGearItem(ModComponent modComponent)
        {
            GearItem gearItem = ComponentUtils.GetOrCreateComponent <GearItem>(modComponent);

            gearItem.m_Type         = GetGearType(modComponent);
            gearItem.m_WeightKG     = modComponent.WeightKG;
            gearItem.m_MaxHP        = modComponent.MaxHP;
            gearItem.m_DailyHPDecay = GetDecayPerStep(modComponent.DaysToDecay, modComponent.MaxHP);
            gearItem.OverrideGearCondition(EnumUtils.TranslateEnumValue <GearStartCondition, InitialCondition>(modComponent.InitialCondition), false);
            // OverrideGearCondition wanted to know if the item had been picked up yet; since Awake hadn't been called yet, I put false

            gearItem.m_LocalizedDisplayName = NameUtils.CreateLocalizedString(modComponent.DisplayNameLocalizationId);
            gearItem.m_LocalizedDescription = NameUtils.CreateLocalizedString(modComponent.DescriptionLocalizatonId);

            gearItem.m_PickUpAudio  = modComponent.PickUpAudio;
            gearItem.m_StowAudio    = modComponent.StowAudio;
            gearItem.m_PutBackAudio = modComponent.PickUpAudio;
            gearItem.m_WornOutAudio = modComponent.WornOutAudio;

            gearItem.m_ConditionTableType = GetConditionTableType(modComponent);
            gearItem.m_ScentIntensity     = ScentMapper.GetScentIntensity(modComponent);

            gearItem.Awake();
        }
Пример #16
0
        public static void InitializeComponents(ref GameObject prefab, ProxyObject dict)
        {
            if (ComponentUtils.GetModComponent(prefab) != null || dict is null)
            {
                return;
            }

            #region Mod Components
            if (JsonUtils.ContainsKey(dict, "ModBedComponent"))
            {
                ModBedComponent newComponent = ComponentUtils.GetOrCreateComponent <ModBedComponent>(prefab);
                InitializeBedComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModBodyHarvestComponent"))
            {
                ModBodyHarvestComponent newComponent = ComponentUtils.GetOrCreateComponent <ModBodyHarvestComponent>(prefab);
                InitializeBodyHarvestComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModCharcoalComponent"))
            {
                ModCharcoalComponent newComponent = ComponentUtils.GetOrCreateComponent <ModCharcoalComponent>(prefab);
                InitializeCharcoalComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModClothingComponent"))
            {
                ModClothingComponent newComponent = ComponentUtils.GetOrCreateComponent <ModClothingComponent>(prefab);
                InitializeClothingComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModCollectibleComponent"))
            {
                ModCollectibleComponent newComponent = ComponentUtils.GetOrCreateComponent <ModCollectibleComponent>(prefab);
                InitializeCollectibleComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModCookableComponent"))
            {
                ModCookableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModCookableComponent>(prefab);
                InitializeCookableComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModCookingPotComponent"))
            {
                ModCookingPotComponent newComponent = ComponentUtils.GetOrCreateComponent <ModCookingPotComponent>(prefab);
                InitializeCookingPotComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModExplosiveComponent"))
            {
                ModExplosiveComponent newComponent = ComponentUtils.GetOrCreateComponent <ModExplosiveComponent>(prefab);
                InitializeExplosiveComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModFirstAidComponent"))
            {
                ModFirstAidComponent newComponent = ComponentUtils.GetOrCreateComponent <ModFirstAidComponent>(prefab);
                InitializeFirstAidComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModFoodComponent"))
            {
                ModFoodComponent newComponent = ComponentUtils.GetOrCreateComponent <ModFoodComponent>(prefab);
                InitializeFoodComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModGenericComponent"))
            {
                ModGenericComponent newComponent = ComponentUtils.GetOrCreateComponent <ModGenericComponent>(prefab);
                InitializeGenericComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModGenericEquippableComponent"))
            {
                ModGenericEquippableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModGenericEquippableComponent>(prefab);
                InitializeGenericEquippableComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModLiquidComponent"))
            {
                ModLiquidComponent newComponent = ComponentUtils.GetOrCreateComponent <ModLiquidComponent>(prefab);
                InitializeLiquidComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModPowderComponent"))
            {
                ModPowderComponent newComponent = ComponentUtils.GetOrCreateComponent <ModPowderComponent>(prefab);
                InitializePowderComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModPurificationComponent"))
            {
                ModPurificationComponent newComponent = ComponentUtils.GetOrCreateComponent <ModPurificationComponent>(prefab);
                InitializePurificationComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModRandomItemComponent"))
            {
                ModRandomItemComponent newComponent = ComponentUtils.GetOrCreateComponent <ModRandomItemComponent>(prefab);
                InitializeRandomItemComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModRandomWeightedItemComponent"))
            {
                ModRandomWeightedItemComponent newComponent = ComponentUtils.GetOrCreateComponent <ModRandomWeightedItemComponent>(prefab);
                InitializeRandomWeightedItemComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModResearchComponent"))
            {
                ModResearchComponent newComponent = ComponentUtils.GetOrCreateComponent <ModResearchComponent>(prefab);
                InitializeResearchComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModRifleComponent"))
            {
                ModRifleComponent newComponent = ComponentUtils.GetOrCreateComponent <ModRifleComponent>(prefab);
                InitializeRifleComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModToolComponent"))
            {
                ModToolComponent newComponent = ComponentUtils.GetOrCreateComponent <ModToolComponent>(prefab);
                InitializeToolComponent(newComponent, dict);
            }
            #endregion

            #region Behaviour Components
            if (JsonUtils.ContainsKey(dict, "ModAccelerantComponent"))
            {
                ModAccelerantComponent newComponent = ComponentUtils.GetOrCreateComponent <ModAccelerantComponent>(prefab);
                InitializeAccelerantComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModBurnableComponent"))
            {
                ModBurnableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModBurnableComponent>(prefab);
                InitializeBurnableComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModFireStarterComponent"))
            {
                ModFireStarterComponent newComponent = ComponentUtils.GetOrCreateComponent <ModFireStarterComponent>(prefab);
                InitializeFireStarterComponent(newComponent, dict);
            }
            else if (JsonUtils.ContainsKey(dict, "ModTinderComponent"))
            {
                ModTinderComponent newComponent = ComponentUtils.GetOrCreateComponent <ModTinderComponent>(prefab);
                InitializeTinderComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModCarryingCapacityComponent"))
            {
                ModCarryingCapacityComponent newComponent = ComponentUtils.GetOrCreateComponent <ModCarryingCapacityComponent>(prefab);
                InitializeCarryingCapacityComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModEvolveComponent"))
            {
                ModEvolveComponent newComponent = ComponentUtils.GetOrCreateComponent <ModEvolveComponent>(prefab);
                InitializeEvolveComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModHarvestableComponent"))
            {
                ModHarvestableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModHarvestableComponent>(prefab);
                InitializeHarvestableComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModMillableComponent"))
            {
                ModMillableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModMillableComponent>(prefab);
                InitializeMillableComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModRepairableComponent"))
            {
                ModRepairableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModRepairableComponent>(prefab);
                InitializeRepairableComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModScentComponent"))
            {
                ModScentComponent newComponent = ComponentUtils.GetOrCreateComponent <ModScentComponent>(prefab);
                InitializeScentComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModSharpenableComponent"))
            {
                ModSharpenableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModSharpenableComponent>(prefab);
                InitializeSharpenableComponent(newComponent, dict);
            }
            if (JsonUtils.ContainsKey(dict, "ModStackableComponent"))
            {
                ModStackableComponent newComponent = ComponentUtils.GetOrCreateComponent <ModStackableComponent>(prefab);
                InitializeStackableComponent(newComponent, dict);
            }
            #endregion

            #region Modifications
            if (JsonUtils.ContainsKey(dict, "ChangeLayer"))
            {
                ChangeLayer newComponent = ComponentUtils.GetOrCreateComponent <ChangeLayer>(prefab);
                InitializeChangeLayer(newComponent, dict);
            }
            #endregion
        }
        internal static void Postfix(CookingPotItem __instance)
        {
            Water.AdjustWaterToWaterSupply();

            ComponentUtils.GetOrCreateComponent <OverrideCookingState>(__instance).ForceReady = false;
        }
 internal static void Postfix(CookingPotItem __instance)
 {
     //Implementation.Log("CookingPotItem -- StartMeltingSnow");
     ComponentUtils.GetOrCreateComponent <OverrideCookingState>(__instance).ForceReady = false;
 }