public void AddChild(AIDebugerTreeNode node) { if (null == node) { return; } m_ChildList.Add(node); ComponentTool.Attach(m_ObjChildRoot.transform, node.m_ObjRoot.transform); }
private GameObject GetAttachPoint(GameObject root) { if (root == null || string.IsNullOrEmpty(m_FrameConfig.AttachPoingName)) { return(root); } return(ComponentTool.FindChild(m_FrameConfig.AttachPoingName, root)); }
// Handles clicks on the inner tool icons. private void ProcessToolClickWebEvent(WisejEventArgs e) { ComponentTool tool = e.Parameters.Tool; if (tool != null) { OnToolClick(new ToolClickEventArgs(tool)); } }
public AudioSource GetRecordAudioSource() { if (null == m_RecordAudioSource) { var obj = new GameObject("AudioClip"); ComponentTool.Attach(m_AudioRoot.transform, obj.transform); m_RecordAudioSource = obj.AddComponent <AudioSource>(); } return(m_RecordAudioSource); }
public void Initialize() { m_MapIndexStore = new Dictionary <MapId, MapIndexStruct>(); m_MapInstanceStore = new Dictionary <MapId, List <GameObject> >(); m_2dMapRoot = ComponentTool.FindChild(m_str2dMapRoot, null); m_3dMapRoot = ComponentTool.FindChild(m_str3dMapRoot, null); MapDefiner.RegisterMap(); }
protected void AddChildElementClickEvent(UIEventListener.VoidDelegate handler, string childName, string rootName = "") { if (string.IsNullOrEmpty(rootName)) { UIEventListener.Get(FindChild(childName)).onClick = handler; } else { UIEventListener.Get(ComponentTool.FindChild(childName, FindChild(rootName))).onClick = handler; } }
public void Initialize() { m_AudioRoot = ComponentTool.FindChild("AudioPlayer", null); m_AudioClipList = new List <AudioElementStruct>(m_iPoolSize); m_AudioStorePool = new Stack <AudioElementStruct>(m_iPoolSize); m_AudioCallBacktmpList = new List <AudioCallBackElement>(); InitAudioPool(); MessageDispatcher.Instance.RegistMessage(ClientCustomMessageDefine.C_CHANGE_SCENE, OnChangeScene); }
private void InitStarElement(StarElementStruct elem) { elem.m_Root = GameObject.Instantiate(MusicGameManager.Instance.m_ElementTemplate); ComponentTool.Attach(MusicGameManager.Instance.m_StarElementRoot.transform, elem.m_Root.transform); elem.m_Root.transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); elem.m_Controller = elem.m_Root.GetComponent <MusicGameTool_StarController>(); if (elem.m_Controller == null) { Debug.LogError("MusicGameTool_StarController not found!"); return; } elem.m_Controller.StartFall(); }
public AIDebugerTreeRoot CreateBehaviourTree(int iId, GameObject template, GameObject TreeRoot, XElement xml, bool isRuntime = false) { if (iId <= 0) { return(null); } m_Template = template; AIDebugerTreeRoot root = new AIDebugerTreeRoot(iId, template); ComponentTool.Attach(TreeRoot.transform, root.m_ObjRoot.transform); ParseBTXml(root, xml); return(root); }
private void AddNpc(int id, Vector3 position, Vector3 rotation, Vector3 scale) { NpcConfig tmpConfig = ConfigManager.Instance.GetNpcConfig(id); if (null == tmpConfig) { EditorUtility.DisplayDialog("id 错误", "请检查表中npc id ,错误 id= " + id, "ok"); return; } GameObject sourceObj = ResourceManager.Instance.LoadBuildInResource <GameObject>(tmpConfig.ModelResource, AssetType.Char); if (null == sourceObj) { EditorUtility.DisplayDialog("模型 id 错误", "请检查表中npc id ,错误 id= " + tmpConfig.ModelResource, "ok"); return; } if (IsExistNpcInScene(id)) { EditorUtility.DisplayDialog("npc重复", "场景中已经存在相同ID的npc,错误 id= " + id, "ok"); return; } NpcEditorData elem = new NpcEditorData(); elem.m_NpcData = new TerrainNpcData(); elem.m_NpcData.Pos = new ThriftVector3(); elem.m_NpcData.Rot = new ThriftVector3(); elem.m_NpcData.Scale = new ThriftVector3(); elem.m_NpcData.Id = id; elem.m_NpcData.Pos.SetVector3(position); elem.m_NpcData.Rot.SetVector3(rotation); elem.m_NpcData.Scale.SetVector3(scale); elem.m_Instance = new Npc(); elem.m_Instance.Initialize(id); GameObject instance = ((CharTransformData)(elem.m_Instance.GetTransformData())).GetGameObject(); ComponentTool.Attach(m_ObjNpcRoot.transform, instance.transform); ((CharTransformData)(elem.m_Instance.GetTransformData())).SetPhysicStatus(false); elem.m_Instance.GetTransformData().SetPosition(position); elem.m_Instance.GetTransformData().SetRotation(rotation); elem.m_Instance.GetTransformData().SetScale(scale); m_NpcList.Add(elem); }
private void InitAudioPool() { for (int i = 0; i < m_iPoolSize; ++i) { AudioElementStruct elem = new AudioElementStruct(); elem.m_AudioClip = null; elem.m_Root = new GameObject("AudioClip"); ComponentTool.Attach(m_AudioRoot.transform, elem.m_Root.transform); elem.m_Root.transform.position = Vector3.zero; elem.m_AudioSource = elem.m_Root.AddComponent <AudioSource>(); elem.m_AudioSource.clip = elem.m_AudioClip; elem.m_AudioSource.playOnAwake = false; m_AudioStorePool.Push(elem); } }
public void Initialize(int id, GameObject root) { m_ID = id; m_ObjectRoot = root; m_iDeepth = 0; List <UIPanel> tmpPanelList = new List <UIPanel>(); m_AllPanelsUnderWindow = new List <PanelStruct>(); ComponentTool.FindAllChildComponents(m_ObjectRoot.transform, ref tmpPanelList); for (int i = 0; i < tmpPanelList.Count; ++i) { PanelStruct elem = new PanelStruct(); elem.m_Panel = tmpPanelList[i]; elem.m_defaultDeepth = tmpPanelList[i].depth; m_AllPanelsUnderWindow.Add(elem); } }
public AIDebugerTreeNode(string name, GameObject template) { m_bIsRuntime = UIWindow_BTViewPanel.GetInstance == null; m_strName = name; m_ChildList = new List <AIDebugerTreeNode>(); m_ObjRoot = GameObject.Instantiate(template); m_ObjRoot.SetActive(true); m_ObjChildRoot = ComponentTool.FindChild("Root", m_ObjRoot); m_LabelName = ComponentTool.FindChildComponent <UILabel>("Label", m_ObjRoot); m_LabelName.text = name; if (!m_bIsRuntime) { UIEventListener.Get(m_ObjRoot).onDoubleClick = UIWindow_BTViewPanel.GetInstance.OnDoubleClick; UIEventListener.Get(m_ObjRoot).onClick = UIWindow_BTViewPanel.GetInstance.OnClick; } }
private void CheckMap() { if (null != m_ObjMap) { if (null == m_ObjMapInstance) { // reset map m_ObjMapInstance = GameObject.Instantiate(m_ObjMap); ComponentTool.Attach(m_ObjSceneRoot.transform, m_ObjMapInstance.transform); //record map name m_CurrentMapResPath = m_ObjMap.name; TerrainEditorRuntime.Instance.SetSceneCamera(m_ObjMapInstance); TerrainEditorRuntime.Instance.SetClearWindow(ClearData); Debug.Log("map name : " + m_CurrentMapResPath); } } }
private void OpenLog() { var obj = GameObject.Find("Reporter"); if (null != obj) { obj.SetActive(true); } else { var o = Resources.Load("BuildIn/Widget/Reporter"); if (null != o) { GameObject newobj = GameObject.Instantiate(o) as GameObject; ComponentTool.Attach(null, newobj.transform); } } }
private void CheckMap() { if (null != m_ObjMap) { if (null == m_ObjMapInstance) { // reset map m_ObjMapInstance = GameObject.Instantiate(m_ObjMap); ComponentTool.Attach(m_ObjSceneRoot.transform, m_ObjMapInstance.transform); //record map name m_CurrentMapName = m_ObjMap.name; Debug.Log("map name : " + m_CurrentMapName); //reset Global Script GlobalScripts.Instance.Reset(); //create npc OpenTerrain(); } } }
private GameObject CreateMapInstance(MapId id, MapType type, GameObject origin) { if (null == origin) { return(null); } GameObject instance = GameObject.Instantiate(origin) as GameObject; Transform root = type == MapType.MapType_2d ? m_2dMapRoot.transform : m_3dMapRoot.transform; ComponentTool.Attach(root, instance.transform); if (!m_MapInstanceStore.ContainsKey(id)) { m_MapInstanceStore.Add(id, new List <GameObject>()); } m_MapInstanceStore[id].Add(instance); return(instance); }
public PilesAlphaElement(GameObject objRoot, string name, bool isVisable, string emptyTextureName) { m_ObjRoot = objRoot; m_ObjOptionRoot = ComponentTool.FindChild("Option", m_ObjRoot); m_ObjPlayerAttachRoot = ComponentTool.FindChild("PlayerAttachPos", m_ObjRoot); m_strName = name; m_bIsVisable = isVisable; m_MeshRenderer = m_ObjOptionRoot.GetComponent <MeshRenderer>(); m_Materials = new Material(ResourceManager.Instance.LoadBuildInResource <Material>("Piles/PilesMaterial", AssetType.Materials)); if (m_bIsVisable) { m_Materials.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture2D>(m_strName, AssetType.Texture); } else { m_Materials.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture2D>(emptyTextureName, AssetType.Texture); } m_MeshRenderer.material = m_Materials; }
// Use this for initialization void Start() { apple = Instantiate(itemPrefab); apple.SetActive(true); ComponentTool.Attach(grid.transform, apple.transform); UITexture appleT = apple.GetComponent <UITexture>(); appleT.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture>("Piles/Apple", AssetType.Texture); banana = Instantiate(itemPrefab); banana.SetActive(true); ComponentTool.Attach(grid.transform, banana.transform); UITexture bananaT = banana.GetComponent <UITexture>(); bananaT.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture>("Piles/Banana", AssetType.Texture); finger.transform.position = apple.transform.position; //UIEventListener.Get(child).onClick = OnClickOption; //m_OptionalMap.Add(name, new RegularityOptionalElement(name, child)); }
private void AddNpc(int id, Vector3 position, Vector3 rotation, Vector3 scale) { NpcConfig tmpConfig = ConfigManager.Instance.GetNpcConfig(id); if (null == tmpConfig) { EditorUtility.DisplayDialog("id 错误", "请检查表中npc id ,错误 id= " + id, "ok"); return; } GameObject sourceObj = ResourceManager.Instance.LoadBuildInResource <GameObject>(tmpConfig.ModelResource, AssetType.Char); if (null == sourceObj) { EditorUtility.DisplayDialog("模型 id 错误", "请检查表中npc id ,错误 id= " + tmpConfig.ModelResource, "ok"); return; } GameObject instance = GameObject.Instantiate(sourceObj); ComponentTool.Attach(m_ObjNpcRoot.transform, instance.transform); m_Config.Id = id; m_Config.Pos.SetVector3(position); m_Config.Rot.SetVector3(rotation); m_Config.Scale.SetVector3(scale); m_CreatedNpcObject = instance; m_CreatedNpcObject.transform.position = position; m_CreatedNpcObject.transform.eulerAngles = rotation; m_CreatedNpcObject.transform.localScale = scale; //disable npc anim Animator anim = m_CreatedNpcObject.GetComponent <Animator>(); if (null != anim) { anim.applyRootMotion = false; } }
private void AddTrigger(ETriggerAreaType TriggerAreaType, Vector3 position, Vector3 rotation, Vector3 scale, int targetId = 0, int enterLimitId = 0, int exitLimitId = 0, int enterFuncId = 0, int exitFuncId = 0) { GameObject sourceObj = m_TriggerTemplateMap[TriggerAreaType]; if (null == sourceObj) { Debug.Log(TriggerAreaType.ToString() + " " + m_TriggerTemplateMap.Count); } else { GameObject instance = GameObject.Instantiate(sourceObj); ComponentTool.Attach(m_ObjTriggerRoot.transform, instance.transform); TriggerEditorData elem = new TriggerEditorData(); elem.TriggerData = new TerrainTriggerData(); elem.TriggerData.Pos = new ThriftVector3(); elem.TriggerData.Rot = new ThriftVector3(); elem.TriggerData.Scale = new ThriftVector3(); elem.TriggerData.Pos.SetVector3(position); elem.TriggerData.Rot.SetVector3(rotation); elem.TriggerData.Scale.SetVector3(scale); elem.TriggerData.AreaType = TriggerAreaType; elem.TriggerData.TargetMethodId = targetId; elem.TriggerData.EnterLimitMethodId = enterLimitId; elem.TriggerData.ExitLimitMethodId = exitLimitId; elem.TriggerData.EnterFuncMethodId = enterFuncId; elem.TriggerData.ExitFuncMethodId = exitFuncId; elem.m_SourceObj = instance; elem.m_SourceObj.transform.position = position; elem.m_SourceObj.transform.eulerAngles = rotation; elem.m_SourceObj.transform.localScale = scale; m_TriggerList.Add(elem); } }
private void AddHintPoint(Vector3 position, int num) { if (m_HintPointSource == null) { return; } GameObject instance = GameObject.Instantiate(m_HintPointSource); GameObject root = GameObject.Find("Canvas"); if (root) { ComponentTool.Attach(root.transform, instance.transform); Text txtComp = instance.GetComponentInChildren <Text>(); if (txtComp) { txtComp.text = (num + 1).ToString(); } } instance.transform.position = position; m_lstHintPointList.Add(instance); }
private void ReLoadScene() { if (!m_bIsResetByUI) { m_CurrentConfig = m_DiffMgr.GetDifficulty(); } m_bIsResetByUI = false; m_ElementList = new List <PilesElement>(); for (int i = 0; i < m_CurrentConfig.OptionList.Count; ++i) { string name = m_CurrentConfig.OptionList[i].Name; GameObject elem = GameObject.Instantiate(m_ElementTemplate); elem.name = i.ToString(); MeshRenderer renderer = ComponentTool.FindChildComponent <MeshRenderer>("Option", elem); Material elemMaterial = new Material(ResourceManager.Instance.LoadBuildInResource <Material>("Piles/PilesMaterial", AssetType.Materials)); if (m_CurrentConfig.OptionList[i].IsVisable) { elemMaterial.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture2D>(name, AssetType.Texture); } else { elemMaterial.mainTexture = ResourceManager.Instance.LoadBuildInResource <Texture2D>(m_strEmptyTextureName, AssetType.Texture); } renderer.material = elemMaterial; elem.SetActive(true); m_ElementList.Add(new PilesElement(renderer.gameObject, elem, name, elemMaterial, m_CurrentConfig.OptionList[i].IsVisable)); ComponentTool.Attach(m_ObjRoot.transform, elem.transform); } m_Grid = m_ObjRoot.GetComponent <RegularityGame.SimpleUIGrid>(); m_Grid.Reposition(); FixPosition(); m_bIsInit = true; }
public void ResetWindow(Regularity2DWindowParam param) { ClearWindow(); for (int i = 0; i < param.m_PilesList.Count; ++i) { var data = param.m_PilesList[i]; PilesElement elem = new PilesElement(); elem.m_RootObj = GameObject.Instantiate(m_PilesTemplate); elem.m_RootObj.transform.parent = m_PilesRoot.transform; elem.m_bIsVisable = data.IsVisable; elem.m_SpriteItem = ComponentTool.FindChildComponent <UISprite>("Sprite_Option", elem.m_RootObj); elem.m_SpriteItem.spriteName = elem.m_bIsVisable ? data.Name : ""; elem.m_strName = data.Name; elem.m_RootObj.SetActive(true); elem.m_RootObj.transform.localScale = Vector3.one; m_PilesList.Add(elem); } for (int i = 0; i < param.m_OptionList.Count; ++i) { var data = param.m_OptionList[i]; OptionElement elem = new OptionElement(); elem.m_RootObj = GameObject.Instantiate(m_OptionTemplate); elem.m_RootObj.transform.parent = m_OptionRoot.transform; elem.m_SpriteItem = ComponentTool.FindChildComponent <UISprite>("Sprite_Option", elem.m_RootObj); elem.m_SpriteItem.spriteName = data; elem.m_RootObj.GetComponent <MyUIDragDropItem>().RegisterDragEndAction(OnDragEnd); elem.m_strName = data; elem.m_RootObj.SetActive(true); elem.m_RootObj.transform.localScale = Vector3.one; m_OptionList.Add(elem); } m_ResultCallBack = param.m_ResultCallBack; m_OptionRoot.repositionNow = true; m_PilesRoot.repositionNow = true; }
public void PlayAudio(AudioClip clip, Vector3 postion, bool isLoop, Action <string> onFinishedCallBack = null) { Debuger.Log("Play audio: " + clip.name); AudioElementStruct elem = null; if (m_AudioStorePool.Count > 0) { elem = m_AudioStorePool.Pop(); } else { elem = new AudioElementStruct(); elem.m_Root = new GameObject("AudioClip"); ComponentTool.Attach(m_AudioRoot.transform, elem.m_Root.transform); elem.m_AudioSource = elem.m_Root.AddComponent <AudioSource>(); } elem.m_AudioClip = clip; if (elem.m_AudioClip == null) { return; } elem.m_Root.transform.position = postion; elem.m_AudioSource.clip = elem.m_AudioClip; elem.m_AudioSource.loop = isLoop; elem.m_bIsLoop = isLoop; elem.m_AudioSource.Play(); elem.m_Root.name = clip.name; CheckCallBack(elem, onFinishedCallBack); if (null != elem) { m_AudioClipList.Add(elem); } }
static Gtk.Toolbar CreateToolbar(CircuitEditor editor) { Gtk.Toolbar toolbar = new Gtk.Toolbar(); SelectTool selectTool = new SelectTool(editor, toolbar); WireTool wireTool = new WireTool(editor, toolbar); // FIXME: Make this be selected with a callback or something //editor.CurrentTool = selectTool; ComponentTool constantTool = new ComponentTool(ComponentType.Constant, "Constant", editor, toolbar); ComponentTool bufferTool = new ComponentTool(ComponentType.Buffer, "Buffer gate", editor, toolbar); ComponentTool notTool = new ComponentTool(ComponentType.Not, "Not gate", editor, toolbar); ComponentTool andTool = new ComponentTool(ComponentType.And, "And gate", editor, toolbar); ComponentTool orTool = new ComponentTool(ComponentType.Or, "Or gate", editor, toolbar); ComponentTool xorTool = new ComponentTool(ComponentType.Xor, "Xor gate", editor, toolbar); SeparatorToolItem sep = new SeparatorToolItem(); int index = 0; toolbar.Insert(selectTool, index++); toolbar.Insert(wireTool, index++); toolbar.Insert(sep, index++); toolbar.Insert(constantTool, index++); toolbar.Insert(bufferTool, index++); toolbar.Insert(notTool, index++); toolbar.Insert(andTool, index++); toolbar.Insert(orTool, index++); toolbar.Insert(xorTool, index++); return(toolbar); }
public void EnableOutline(GameObject go, Material mat, Color color, bool enable, bool updateChildrenLayer) { //获得原始层 int originLayer = 0; int instanceID = go.GetInstanceID(); if (!m_originLayerDict.TryGetValue(instanceID, out originLayer)) { originLayer = go.layer; m_originLayerDict[instanceID] = originLayer; } //设置显示层 float alpha = enable ? 1 : 0; color.a = alpha; int layer = enable ? OutlintLayer : originLayer; if (updateChildrenLayer) { ComponentTool.SetLayer(go, layer); } else { go.layer = layer; } mat.SetColor(ShaderPropertyID.OutlineColor, color); //计数 m_outlineCounter = m_outlineCounter + (enable ? 1 : -1); if (m_outlineCounter <= 0) { m_outlineCounter = 0; } m_outlineEffect.enabled = m_outlineCounter > 0; }