Пример #1
0
 public Component AddComponentIfNotPresent(int typeId, Component newOne)
 {
     if (ComponentArray[typeId] == null)
     {
         ComponentArray[typeId] = newOne;
         ComponentTemplates.Add(newOne);
     }
     return(ComponentArray[typeId]);
 }
Пример #2
0
 public void Dispose()
 {
     foreach (var r in AbilityRules.ToArray())
     {
         r.Dispose();
     }
     foreach (var sos in StellarObjectSizes.ToArray())
     {
         sos.Dispose();
     }
     foreach (var x in StellarAbilityTemplates.ToArray())
     {
         x.Dispose();
     }
     foreach (var sot in StellarObjectTemplates.ToArray())
     {
         sot.Dispose();
     }
     foreach (var t in Traits.ToArray())
     {
         t.Dispose();
     }
     foreach (var t in Technologies.ToArray())
     {
         t.Dispose();
     }
     foreach (var f in FacilityTemplates.ToArray())
     {
         f.Dispose();
     }
     foreach (var h in Hulls.ToArray())
     {
         h.Dispose();
     }
     foreach (var c in ComponentTemplates.ToArray())
     {
         c.Dispose();
     }
     foreach (var m in Mounts.ToArray())
     {
         m.Dispose();
     }
     foreach (var sst in StarSystemTemplates.ToArray())
     {
         sst.Dispose();
     }
     foreach (var gt in GalaxyTemplates.ToArray())
     {
         gt.Dispose();
     }
     foreach (var h in HappinessModels.ToArray())
     {
         h.Dispose();
     }
     foreach (var c in Cultures.ToArray())
     {
         c.Dispose();
     }
     foreach (var ai in EmpireAIs.ToArray())
     {
         ai.Dispose();
     }
     if (this == Current)
     {
         Current = null;
     }
 }