Пример #1
0
 public ClientCharacter(Implementations.SSBBRenderPipeline pipeline, Vector2 position, Vector2 dimensions, Texture texture, Shader shader, ComponentReplicator.PeerType peertype)
     : base(position, peertype)
 {
     m_visual = new TexturedQuad(dimensions, texture, shader);
     pipeline.AddRenderable(m_visual, Implementations.SSBBRenderPipeline.LayerIdentifiers.LI_Characters, 0);
 }
Пример #2
0
 public SSBBCharacter(Vector2 position, ComponentReplicator.PeerType peerType)
 {
     GetComponents().AddComponent(new ComponentTransform(position));
     GetComponents().AddComponentAsType(new Components.CharacterReplicator(peerType), typeof(ComponentReplicator));
 }