Пример #1
0
    public void RandomizeGraspSetting()
    {
        Component grasp = target.gameObject.GetComponent <InteractionBehaviour>();

        if (grasp != null)
        {
            DestroyImmediate(grasp);
        }

        if (Random.Range(0, 2) == 0)
        {
            ComponentCopyUtility.CopyComponentAsNew <InteractionBehaviour>(source, target);
        }
        target.transform.position = originPos;
        target.transform.rotation = originRot;
    }
Пример #2
0
    public void RandomizeHoverSetting()
    {
        Component singleHover = target.gameObject.GetComponent <SimpleInteractionGlow>();
        Component doubleHover = target.gameObject.GetComponent <HoverByTwo>();

        if (singleHover != null)
        {
            DestroyImmediate(singleHover);
        }
        if (doubleHover != null)
        {
            DestroyImmediate(doubleHover);
        }

        if (Random.Range(0, 2) == 0)
        {
            ComponentCopyUtility.CopyComponentAsNew <SimpleInteractionGlow>(source, target);
        }
        if (Random.Range(0, 2) == 0)
        {
            ComponentCopyUtility.CopyComponentAsNew <HoverByTwo>(source, target);
        }
    }