public override void Draw(EngineTime time, ref SharpDX.Matrix world, ref SharpDX.Matrix view, ref SharpDX.Matrix projection) { if (!IsLoaded) { return; } var transformedWorld = Transformation * world; _MeshContainer.Draw(time, ref transformedWorld, ref view, ref projection); }
public override void Draw(EngineTime time, ref SharpDX.Matrix world, ref SharpDX.Matrix view, ref SharpDX.Matrix projection) { var adjustedWorld = Transformation * world; _Content.Draw(time, ref adjustedWorld, ref view, ref projection); }
public override void Draw(EngineTime time, ref SharpDX.Matrix world, ref SharpDX.Matrix view, ref SharpDX.Matrix projection) { _TerrainContainer.Draw(time, ref world, ref view, ref projection); _LgbPartsContainer.Draw(time, ref world, ref view, ref projection); }
public void Draw(EngineTime time, ref SharpDX.Matrix world, ref SharpDX.Matrix view, ref SharpDX.Matrix projection) { _InnerContainer.Draw(time, ref world, ref view, ref projection); }