/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); //create a new gameboard to use for 1p GameBoard gameBoard = new GameBoard(new Vector2(480, 55), TileSet.LoadAndGetDefaultTileset(content, difficulty), difficulty, 400, 564, (int)playerIndex1); gameBoard.SetScaleTiles(true); this.addGameplayScreenObject(gameBoard); //load all the background imagery DetailedSpriteObject infoPanels = new DetailedSpriteObject(content.Load <Texture2D>("Sprites\\BoardComponents\\info_panels_score_attack"), new Rectangle(90, 0, 350, 675)); this.addGameplayScreenObject(infoPanels); //define and load fonts SpriteFont weaponDisplayFont = content.Load <SpriteFont>("Fonts\\WeaponsDisplayFont"); SpriteFont messageBoxDisplayFont = content.Load <SpriteFont>("Fonts\\ScoreMessageBoxFont"); SpriteFont scoreFont = content.Load <SpriteFont>("Fonts\\PhillySansFont"); //define and load the displays LevelDisplay levelDisplay = new LevelDisplay(new Vector2(385, 106), scoreFont, gameBoard); ScoreDisplay scoreDisplay = new ScoreDisplay(new Vector2(200, 106), scoreFont, gameBoard); ComplexPowerMeterDisplay powerDisplay = new ComplexPowerMeterDisplay(new Vector2(920, 0), content, messageBoxDisplayFont, gameBoard, false); GameMessageBoxDisplay messageBoxDisplay = new GameMessageBoxDisplay(250, 300, new Vector2(105, 230), messageBoxDisplayFont, gameBoard, 16); this.addGameplayScreenObject(levelDisplay); this.addGameplayScreenObject(scoreDisplay); this.addGameplayScreenObject(powerDisplay); this.addGameplayScreenObject(messageBoxDisplay); }
/// <summary> /// Load graphics content for the game. /// </summary> public override void LoadContent() { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); // once the load has finished, we use ResetElapsedTime to tell the game's // timing mechanism that we have just finished a very long frame, and that // it should not try to catch up. ScreenManager.Game.ResetElapsedTime(); //define and load fonts SpriteFont weaponDisplayFont = content.Load <SpriteFont>("Fonts\\WeaponsDisplayFont"); SpriteFont messageBoxDisplayFont = content.Load <SpriteFont>("Fonts\\ScoreMessageBoxFont"); SpriteFont scoreFont = content.Load <SpriteFont>("Fonts\\PhillySansFont"); //create a new gameboard to use for 1p GameBoard gameBoard = new GameBoard(new Vector2(480, 55), TileSet.LoadAndGetDefaultTileset(content, challenge.GetDifficulty()), challenge.GetDifficulty(), 400, 564, (int)playerIndex1); gameBoard.SetScaleTiles(true); gameBoard.GetStats().power = this.challenge.StartingPower(); this.addGameplayScreenObject(gameBoard); //check to see if this challenge wants the board to speed up or stay constant speed int speedUpTime = challenge.IsSpeedUpEnabled(); if (speedUpTime > 0) { gameBoard.SetSpeedUpEnabled(true); gameBoard.SetSpeedUpTimer(speedUpTime); } else { gameBoard.SetSpeedUpEnabled(false); } //load all the background imagery DetailedSpriteObject infoPanels = new DetailedSpriteObject(content.Load <Texture2D>("Sprites\\BoardComponents\\info_panels_challenges"), new Rectangle(90, 0, 350, 675)); this.addGameplayScreenObject(infoPanels); //define and load the displays LevelDisplay levelDisplay = new LevelDisplay(new Vector2(385, 75), scoreFont, gameBoard); ChallengeStatusDisplay challengeStatusDisplay = new ChallengeStatusDisplay(new Vector2(115, 180), scoreFont, gameBoard, this.challenge); ScoreDisplay scoreDisplay = new ScoreDisplay(new Vector2(200, 75), scoreFont, gameBoard); ComplexPowerMeterDisplay powerDisplay = new ComplexPowerMeterDisplay(new Vector2(920, 0), content, messageBoxDisplayFont, gameBoard, false); GameMessageBoxDisplay messageBoxDisplay = new GameMessageBoxDisplay(250, 300, new Vector2(105, 338), messageBoxDisplayFont, gameBoard, 12); this.addGameplayScreenObject(levelDisplay); this.addGameplayScreenObject(challengeStatusDisplay); this.addGameplayScreenObject(scoreDisplay); this.addGameplayScreenObject(powerDisplay); this.addGameplayScreenObject(messageBoxDisplay); }