public override void BuildMesh(DirectXCanvas canvas, ThreadScroll scroll) { if (Timestamps.Count < 2) { return; } DirectX.ComplexDynamicMesh builder = new ComplexDynamicMesh(canvas, DIPSpltCount); List <Color[]> entryColors = new List <Color[]>(); foreach (Entry entry in Entries) { Color color = entry.Fill; Color gradColor = DirectX.Utils.MultiplyColor(color, GradientColorShade); //entryColors.Add(new Color[] { leftColor, rightColor, rightColor, leftColor }); entryColors.Add(new Color[] { color, color, gradColor, gradColor }); } double left = scroll.TimeToUnit(Timestamps[0]); for (int i = 0; i < Timestamps.Count - 1; ++i) { double right = scroll.TimeToUnit(Timestamps[i + 1]); double bottom = 0.0; for (int entryIndex = 0; entryIndex < Entries.Count; ++entryIndex) { double val = Entries[entryIndex].Values[i]; double height = val / MaxValue; if (height > 0.0) { builder.AddRect(new Rect(left, 1.0 - bottom - height, right - left, height), entryColors[entryIndex]); bottom += height; } } left = right; } ChartMeshes = builder.Freeze(canvas.RenderDevice); }
public override void BuildMesh(DirectX.DirectXCanvas canvas, ThreadScroll scroll) { SetBusy(true); UpdateDepth(); // Build Mesh DirectX.ComplexDynamicMesh builder = new ComplexDynamicMesh(canvas, DIPSplitCount); DirectX.ComplexDynamicMesh syncBuilder = new ComplexDynamicMesh(canvas, DIPSplitCount); DirectX.ComplexDynamicMesh syncWorkBuilder = new ComplexDynamicMesh(canvas, DIPSplitCount); if (EventData.Sync != null && EventData.Sync != null) { SyncReason stallReason = SyncReason.SyncReasonCount; long stallFrom = 0; int frameSyncIndex = 0; for (int i = 0; i < EventData.Sync.Count; i++) { SyncInterval sync = EventData.Sync[i]; Interval workInterval = scroll.TimeToUnit(sync); //draw work int coreColorIndex = (int)sync.Core; coreColorIndex = coreColorIndex % WorkColors.Length; Color WorkColor = WorkColors[coreColorIndex]; syncWorkBuilder.AddRect(new Rect(workInterval.Left, 0, workInterval.Right - workInterval.Left, SyncLineHeight / Height), WorkColor); if (i == 0) { stallReason = sync.Reason; stallFrom = sync.Finish; continue; } long workStart = sync.Start; long workFinish = sync.Finish; while (frameSyncIndex < EventData.Events.Count && EventData.Events[frameSyncIndex].Finish < stallFrom) { ++frameSyncIndex; } //Ignoring all the waiting outside marked work to simplify the view if (frameSyncIndex < EventData.Events.Count && EventData.Events[frameSyncIndex].Start <= workStart) { Durable syncDurable = new Durable(stallFrom, workStart); Interval syncInterval = scroll.TimeToUnit(syncDurable); double syncWidth = syncInterval.Right - syncInterval.Left; if (syncWidth > 0) { // draw sleep Color waitColor = IsUserInitiatedSync(stallReason) ? SynchronizationColorUser : SynchronizationColor; syncBuilder.AddRect(new Rect(syncInterval.Left, 0, syncWidth, SyncLineHeight / Height), waitColor); } } stallFrom = workFinish; stallReason = sync.Reason; } } foreach (EventFrame frame in EventData.Events) { Durable interval = Group.Board.TimeSlice; EventTree tree = GetTree(frame); foreach (EventNode node in tree.Children) { BuildMeshNode(builder, scroll, node, 0); } } Blocks = builder.Freeze(canvas.RenderDevice); SyncMesh = syncBuilder.Freeze(canvas.RenderDevice); SyncWorkMesh = syncWorkBuilder.Freeze(canvas.RenderDevice); CallstackMeshPolys = canvas.CreateMesh(); CallstackMeshPolys.Projection = Mesh.ProjectionType.Pixel; CallstackMeshLines = canvas.CreateMesh(); CallstackMeshLines.Geometry = Mesh.GeometryType.Lines; CallstackMeshLines.Projection = Mesh.ProjectionType.Pixel; SetBusy(false); }