private void OnTriggerExit(Collider other) { Completable c = other.gameObject.GetComponent <Completable>(); if (c != null) { c.LeftTargetVicinity(this.transform.parent.gameObject); } }
private void OnTriggerExit(Collider other) { Completable c = other.gameObject.GetComponent <Completable>(); if (c != null) { c.LeftTargetVicinity(this.transform.parent.gameObject); } }