public void TestAdd() { DummyStep p = new DummyStep(); _pipeline.Add(p); Assert.AreEqual(1, _pipeline.Count); }
public void CurrentStep() { var pipeline = new CompilerPipeline(); var step1 = new ActionStep(delegate {}); pipeline.Add(step1); ActionStep step2 = null; step2 = new ActionStep(() => Assert.AreSame(step2, pipeline.CurrentStep)); pipeline.Add(step2); var currentSteps = new Boo.Lang.List(); pipeline.Before += (sender, args) => currentSteps.Add(pipeline.CurrentStep); pipeline.BeforeStep += (sender, args) => currentSteps.Add(pipeline.CurrentStep); pipeline.AfterStep += (sender, args) => currentSteps.Add(pipeline.CurrentStep); pipeline.After += (sender, args) => currentSteps.Add(pipeline.CurrentStep); pipeline.Run(new CompilerContext()); Assert.AreEqual( new object[] { null, step1, step1, step2, step2, null }, currentSteps.ToArray()); }
public static CompilerPipeline RawParsing() { CompilerPipeline pipeline; CompilerPipeline pipeline1 = pipeline = new CompilerPipeline(); pipeline.Add(new PreProcess()); pipeline.Add(new UnityScript.Steps.Parse()); return(pipeline); }
/// <summary> /// Extends the pre-compiler pipeline with x86 compiler stages. /// </summary> /// <param name="compilerPipeline">The pipeline to extend.</param> public override void ExtendCompilerPipeline(CompilerPipeline compilerPipeline) { compilerPipeline.Add( new StartUpStage() ); compilerPipeline.Add( new InterruptVectorStage() ); compilerPipeline.Add( new SSEInitStage() ); }
/// <summary> /// Override in derived classes to use a different pipeline. /// </summary> protected virtual CompilerPipeline SetUpCompilerPipeline() { CompilerPipeline pipeline = VerifyGeneratedAssemblies ? new CompileToFileAndVerify() : new CompileToMemory(); pipeline.Add(new RunAssembly()); return(pipeline); }
protected override void SetUpCompilerPipeline(CompilerPipeline pipeline) { pipeline. Add(new Boo.Antlr.BooParsingStep()). Add(new UsingResolutionStep()). Add(new AstAttributesStep()). Add(new AstNormalizationStep()). Add(new SemanticStep()). Add(new BooPrinterStep()); }
protected override void SetUpCompilerPipeline(CompilerPipeline pipeline) { pipeline. Add(new Boo.Antlr.BooParsingStep()). Add(new UsingResolutionStep()). Add(new AstAttributesStep()). Add(new AstNormalizationStep()). Add(new SemanticStep()). Add(new EmitAssemblyStep()). Add(new SaveAssemblyStep()). Add(new PEVerifyStep()). Add(new RunAssemblyStep()); }
void SetupCompiler(CompilerPipeline pipeline) { _compiler = new BooCompiler(); _compiler.Parameters.Input.Add(new FileInput(_file)); _compiler.Parameters.OutputType = CompilerOutputType.Library; _compiler.Parameters.OutputAssembly = _outfile; _compiler.Parameters.References.Add(typeof(ScriptCompiler <>).Assembly); _compiler.Parameters.References.Add(typeof(Mono.Cecil.AssemblyFactory).Assembly); _compiler.Parameters.References.Add(typeof(NUnit.Framework.Assert).Assembly); _compiler.Parameters.Pipeline = pipeline; pipeline.Insert(1, new PrepareScript <TScript> ()); _instantiater = new InstantiateScript <TScript> (); pipeline.Add(_instantiater); }
public void EventSequence() { var calls = new List <string>(); var pipeline = new CompilerPipeline(); pipeline.Before += delegate { calls.Add("before"); }; pipeline.BeforeStep += delegate { calls.Add("before step"); }; pipeline.Add(new ActionStep(() => calls.Add("step"))); pipeline.AfterStep += delegate { calls.Add("after step"); }; pipeline.After += delegate { calls.Add("after"); }; pipeline.Run(new CompilerContext()); Assert.AreEqual( new string[] { "before", "before step", "step", "after step", "after" }, calls.ToArray()); }
Module parse(StringInput input) { CompilerPipeline pipeline = new CompilerPipeline(); pipeline.Add(new WSABooParsingStep()); BooCompiler compiler = new BooCompiler(); compiler.Parameters.Pipeline = pipeline; compiler.Parameters.Input.Add(input); CompilerContext result = compiler.Run(); Assert.AreEqual(0, result.Errors.Count, result.Errors.ToString()); Assert.AreEqual(1, result.CompileUnit.Modules.Count); return(result.CompileUnit.Modules[0]); }
public UnityScriptConverter() { _compiler = new UnityScriptCompiler(); CompilerPipeline compilerPipeline = UnityScriptCompiler.Pipelines.RawParsing(); compilerPipeline.Add(new ResolveMonoBehaviourType()); compilerPipeline.Add(new ApplySemantics()); compilerPipeline.Add(new ApplyDefaultVisibility()); compilerPipeline.Add(new TypeInference()); compilerPipeline.Add(new FixScriptClass()); compilerPipeline.Add(new RemoveEmptyMethods()); compilerPipeline.Add(new AddImports()); compilerPipeline.Add(new RenameArrayDeclaration()); compilerPipeline.Add(new RenameIEnumerator()); compilerPipeline.Add(new TransformKnownCalls()); compilerPipeline.Add(new GenericTransformer()); _compiler.Parameters.ScriptMainMethod = "Example"; _compiler.Parameters.Pipeline = compilerPipeline; var imports = _compiler.Parameters.Imports; imports.Add("UnityEngine"); imports.Add("System.Collections"); }