Пример #1
0
        private void CalculateAnimations()
        {
            CalculateDefaultPose();

            var expectedAnchorCount = _epicModel.GetAnchors().Count();

            foreach (var animation in _epicModel.Animations)
            {
                if (!animation.HasInitialFrame())
                {
                    throw new Exception("Animation must have frame at t=0");
                }

                var duration = animation.Duration;
                var frameCount = (int) (EpicModelFrameRate * duration);

                Logger.Write(string.Format(
                    "Compiling animation `{0}` - Duration: {1:0.00} Frames: {2}",
                    animation.AnimationType, duration, frameCount));

                var compiledAnimation = new CompiledModel.Animation(frameCount, duration);

                var frameTime = 0.0f;
                while (frameTime < duration)
                {
                    animation.ApplyAtTime(frameTime);
                    var frame = new CompiledModel.Frame(_modelPartsInMaterialOrder.Count);

                    // Calculate model part states
                    foreach (var modelPart in _modelPartsInMaterialOrder)
                    {
                        if (!animation.Ignores(modelPart))
                        {
                            var modelPartState = new CompiledModel.ModelPartState(
                                modelPart.GetAbsolutePosition(), modelPart.GetAbsoluteRotation());

                            frame.ModelPartStates.Add(modelPartState);
                        }
                        else
                        {
                            frame.ModelPartStates.Add(null);
                        }
                    }

                    // Calculate anchor states
                    foreach (var modelPart in _epicModel.ModelParts)
                    {
                        if (!animation.Ignores(modelPart))
                        {
                            foreach (var anchor in modelPart.Anchors)
                            {
                                var anchorState = new CompiledModel.AnchorState(
                                    anchor.GetAbsolutePosition(), anchor.GetAbsoluteRotation());

                                frame.AnchorStates.Add(anchorState);
                            }
                        }
                        else
                        {
                            foreach (var anchor in modelPart.Anchors)
                            {
                                frame.AnchorStates.Add(null);
                            }
                        }
                    }

                    Debug.Assert(frame.AnchorStates.Count == expectedAnchorCount,
                                 "Compiled animation frame has incorrect number of anchors");

                    compiledAnimation.Frames.Add(frame);

                    frameTime += 1.0f / EpicModelFrameRate;
                }

                _compiledModel.Animations[animation.AnimationType] = compiledAnimation;
            }
        }
Пример #2
0
        private void CalculateDefaultPose()
        {
            var defaultPoseAnimation = new CompiledModel.Animation(1, 0);

            var frame = new CompiledModel.Frame(_modelPartsInMaterialOrder.Count);

            foreach (var modelPart in _modelPartsInMaterialOrder)
            {
                frame.ModelPartStates.Add(new CompiledModel.ModelPartState(modelPart.GetAbsolutePosition(), modelPart.GetAbsoluteRotation()));

                foreach (var anchor in modelPart.Anchors)
                {
                    frame.AnchorStates.Add(new CompiledModel.AnchorState(anchor.GetAbsolutePosition(), anchor.GetAbsoluteRotation()));
                }
            }

            defaultPoseAnimation.Frames.Add(frame);

            _compiledModel.Animations[AnimationType.None] = defaultPoseAnimation;
        }