public void UpdateEquipments(Ship relatedShip, EquipmentsSet equipments) { CompetenceSet competenceSet = new CompetenceSet(); competenceSet.ComposeCompetenceSet(equipments); hullMainCompSlot.SetUp(competenceSet.HullCompetence, relatedShip); mainWeaponPrimaryCompSlot.SetUp(competenceSet.MainWeaponPrimaryCompetence, relatedShip); secondaryWeaponCompSlot.SetUp(competenceSet.SecondaryWeaponCompetence, relatedShip); //ChangeCompetencesAvailability(CompetencesUsabilityType.All); }
public void SetUp(Ship relatedShip, EquipmentsSet equipments) { CompetenceSet competenceSet = new CompetenceSet(); competenceSet.ComposeCompetenceSet(equipments); hullMainCompSlot.SetUp(competenceSet.HullCompetence, relatedShip); mainWeaponPrimaryCompSlot.SetUp(competenceSet.MainWeaponPrimaryCompetence, relatedShip); secondaryWeaponCompSlot.SetUp(competenceSet.SecondaryWeaponCompetence, relatedShip); uiElementsInteractionsManager.SetUp(); blindingMaskClearColor = blindingMaskMaxColor; blindingMaskClearColor.a = 0; blindingMask.color = blindingMaskClearColor; }