Пример #1
0
    /**********************************************************************************/
    // LoadGameData
    // загружаем данные из файла и парсим их в удобоваримый формат
    //
    /**********************************************************************************/
    private void LoadGameData()
    {
        string filePath = EditorUtility.OpenFilePanel("Select company data file", Application.streamingAssetsPath, "json");

        if (!string.IsNullOrEmpty(filePath))
        {
            string            dataAsJson        = File.ReadAllText(filePath);
            CompanyDescriptor companyDescriptor = JsonUtility.FromJson <CompanyDescriptor>(dataAsJson);
            m_lastOpenFile = filePath;  // запоминаем путь к файлу, будет использован в функции сохранения

            CompanyData          = new CompanyDescriptorEditor();
            CompanyData.missions = new MissionDescriptorEditor[companyDescriptor.missions.Length];

            // разбираем миссию за миссией
            for (int missInd = 0; missInd < companyDescriptor.missions.Length; missInd++)
            {
                // создаём MissionDescriptorEditor и заполняем его данными из MissionDescriptor
                MissionDescriptor       mission       = companyDescriptor.missions[missInd];
                MissionDescriptorEditor missionEditor = new MissionDescriptorEditor();
                CompanyData.missions[missInd] = missionEditor;

                missionEditor.MapXSize                  = mission.MapXSize;
                missionEditor.MapYSize                  = mission.MapYSize;
                missionEditor.MissionDifficulties       = mission.MissionDifficulties;
                missionEditor.RequiredStoryLineProgress = mission.RequiredStoryLineProgress;

                // конвертируем здание
                missionEditor.Buildings = new AvailableBuildingEditor[mission.Buildings.Length];
                for (int buildInd = 0; buildInd < mission.Buildings.Length; buildInd++)
                {
                    AvailableBuildingEditor buildingEditor = new AvailableBuildingEditor();
                    missionEditor.Buildings[buildInd] = buildingEditor;

                    buildingEditor.BuildingType = Base.StringToBlockType(mission.Buildings[buildInd].BuildingType);
                    buildingEditor.Weight       = mission.Buildings[buildInd].Weight;
                }

                // конвертируем список боссов
                missionEditor.MissionBosses = new Base.GO_TYPE[mission.MissionBosses.Length];
                for (int bossInd = 0; bossInd < mission.MissionBosses.Length; bossInd++)
                {
                    missionEditor.MissionBosses[bossInd] = Base.StringToGOType(mission.MissionBosses[bossInd]);
                }


                // конвертируем настройки дропа
                missionEditor.DropDescriptor = new DropDescriptorEditor();
                missionEditor.DropDescriptor.MaxNumOfDroppedItem = mission.DropDescriptor.MaxNumOfDroppedItem;
                missionEditor.DropDescriptor.DropItems           = new DropItemDescriptorEditor[mission.DropDescriptor.DropItems.Length];
                for (int dropInd = 0; dropInd < mission.DropDescriptor.DropItems.Length; dropInd++)
                {
                    DropItemDescriptorEditor dropEditor = new DropItemDescriptorEditor();
                    missionEditor.DropDescriptor.DropItems[dropInd] = dropEditor;

                    dropEditor.DropType   = Base.StringToGOType(mission.DropDescriptor.DropItems[dropInd].DropType);
                    dropEditor.DropWeight = mission.DropDescriptor.DropItems[dropInd].DropWeight;
                }
            }
        }
    }
Пример #2
0
 /**********************************************************************************/
 // CreateNewData
 // создаём пустышку для работы
 //
 /**********************************************************************************/
 private void CreateNewData()
 {
     m_lastOpenFile = "";
     CompanyData    = new CompanyDescriptorEditor();
 }