public CompanionFighter(CompanionRecord template, CharacterFighter master, FightTeam team) : base(team) { this.Template = template; this.Master = master; this.Spells = Template.GetSpellItems(Master.Client.Character); this.Shortcuts = GenerateShortcuts(); if (this.Template.StartingSpellLevelId != 0) this.AutoCastSpell = SpellLevelRecord.GetLevel(Template.StartingSpellLevelId); this.ReadyToFight = true; }
public void Initialize() { #region Companions var item = GetItemByPosition(CharacterInventoryPositionEnum.INVENTORY_POSITION_COMPANION); if (item != null) { var companionEffect = item.GetFirstEffect <ObjectEffectInteger>(EffectsEnum.Eff_Companion); Character.EquipedCompanion = CompanionRecord.GetCompanion(companionEffect.value); } #endregion }
public override SpellLevelRecord GetSpellLevel(ushort spellid) { if (this.AutoCastSpell == null) { return(SpellLevelRecord.GetLevel(spellid, CompanionRecord.GetSpellGrade(Master.Client.Character))); } else { return(this.AutoCastSpell.SpellId == spellid ? this.AutoCastSpell : SpellLevelRecord.GetLevel(spellid, CompanionRecord.GetSpellGrade(Master.Client.Character))); } }
public CompanionFighter(CompanionRecord template, CharacterFighter master, FightTeam team) : base(team) { this.Template = template; this.Master = master; this.Spells = Template.GetSpellItems(Master.Client.Character); this.Shortcuts = GenerateShortcuts(); if (this.Template.StartingSpellLevelId != 0) { this.AutoCastSpell = SpellLevelRecord.GetLevel(Template.StartingSpellLevelId); } this.ReadyToFight = true; }
public void EquipCompanion(short templateid) { CompanionRecord companion = CompanionRecord.GetCompanion(templateid); this.EquipedCompanion = companion; }
public void LoadEffects(BattleGroundSaveData battleSaveData) { #region Load Statuses and Immobilize for (int i = 0; i < HeroParty.Units.Count; i++) { if (HeroParty.Units[i].Character[StatusType.Stun].IsApplied) { HeroParty.Units[i].SetHalo("stunned"); } else if (HeroParty.Units[i].CombatInfo.IsSurprised) { HeroParty.Units[i].SetHalo("surprised"); } if (HeroParty.Units[i].CombatInfo.IsImmobilized) { HeroParty.Units[i].SetDefendAnimation(true); } if (HeroParty.Units[i].Character.IsMonster == false) { var hero = HeroParty.Units[i].Character as Hero; if (hero[StatusType.DeathsDoor].IsApplied) { hero.ApplyDeathDoor(); } else if (hero[StatusType.DeathRecovery].IsApplied) { hero.ApplyMortality(); } } } for (int i = 0; i < MonsterParty.Units.Count; i++) { if (MonsterParty.Units[i].Character[StatusType.Stun].IsApplied) { MonsterParty.Units[i].SetHalo("stunned"); } else if (MonsterParty.Units[i].CombatInfo.IsSurprised) { MonsterParty.Units[i].SetHalo("surprised"); } if (MonsterParty.Units[i].CombatInfo.IsImmobilized) { MonsterParty.Units[i].SetDefendAnimation(true); } if (MonsterParty.Units[i].Character.IsMonster == false) { MonsterParty.Units[i].SetCombatAnimation(true); var hero = MonsterParty.Units[i].Character as Hero; if (hero[StatusType.DeathsDoor].IsApplied) { hero.ApplyDeathDoor(); } else if (hero[StatusType.DeathRecovery].IsApplied) { hero.ApplyMortality(); } } } #endregion #region Load Captures for (int i = 0; i < battleSaveData.Captures.Count; i++) { CaptureRecord newCaptureRecord = new CaptureRecord(); int prisonerId = newCaptureRecord.GetHashPrisonerId(battleSaveData.Captures[i]); int captorId = newCaptureRecord.GetHashCaptorId(battleSaveData.Captures[i]); newCaptureRecord.RemoveFromParty = newCaptureRecord.GetHashRemoveFromParty(battleSaveData.Captures[i]); if (newCaptureRecord.RemoveFromParty == false) { FormationUnit prisoner = FindById(prisonerId); FormationUnit captor = FindById(captorId); newCaptureRecord.PrisonerUnit = prisoner; newCaptureRecord.CaptorUnit = captor; prisoner.SetCaptureEffect(captor); Captures.Add(newCaptureRecord); } else { FormationUnit prisoner = loadedRemovedPrisoners.Find(removedUnit => removedUnit.CombatInfo.CombatId == prisonerId); FormationUnit captor = FindById(captorId); prisoner.RectTransform.position = captor.RectTransform.position; newCaptureRecord.PrisonerUnit = prisoner; newCaptureRecord.CaptorUnit = captor; Captures.Add(newCaptureRecord); } } #endregion #region Load Companions for (int i = 0; i < battleSaveData.Companions.Count; i++) { CompanionRecord newCompanionRecord = new CompanionRecord(); int companionId = newCompanionRecord.GetHashCompanionId(battleSaveData.Companions[i]); int targetId = newCompanionRecord.GetHashTargetId(battleSaveData.Companions[i]); FormationUnit companion = FindById(companionId); FormationUnit target = FindById(targetId); newCompanionRecord.CompanionUnit = companion; newCompanionRecord.TargetUnit = target; Companions.Add(newCompanionRecord); } #endregion #region Load Controls for (int i = 0; i < battleSaveData.Controls.Count; i++) { ControlRecord newControlRecord = new ControlRecord(); int prisonerId = newControlRecord.GetHashPrisonerId(battleSaveData.Controls[i]); int controllerId = newControlRecord.GetHashControlId(battleSaveData.Controls[i]); newControlRecord.DurationLeft = newControlRecord.GetHashDurationLeft(battleSaveData.Controls[i]); FormationUnit prisoner = FindById(prisonerId); FormationUnit controller = FindById(controllerId); newControlRecord.PrisonerUnit = prisoner; newControlRecord.ControllUnit = controller; Controls.Add(newControlRecord); } #endregion loadedRemovedPrisoners.Clear(); RaidSceneManager.Formations.HeroOverlay.UpdateOverlay(); RaidSceneManager.Formations.monsters.overlay.UpdateOverlay(); }