private void Awake()
    {
        Instance       = this;
        scoreText.text = score.ToString();
        playerMotor    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMotor>();
        cameraMotor    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMotor>();
        compMotor      = GameObject.FindGameObjectWithTag("Companion").GetComponent <CompanionMotor>();

        isEndless = SceneController.getIsEndless();

        if (Settings.isMusicOn.Value)
        {
            AudioSource[] audios = FindObjectsOfType <AudioSource>();
            foreach (AudioSource audio in audios)
            {
                if (audio.CompareTag("Music"))
                {
                    musicPlayer = audio;
                }
            }

            StartCoroutine(AudioController.FadeOut(musicPlayer, 0.5f));
        }

        if (!isEndless)
        {
            startCutscene.Begin();
        }
        else
        {
            informationText.text = "Touch to start";
        }
    }
Пример #2
0
    /* This method is run before the first frame update, it intialises all necessary variables */
    private void Awake()
    {
        Instance             = this;
        pollutionSlide.value = TrashSpawner.garbageMultiplier;
        playerMotor          = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMotor>();
        cameraMotor          = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMotor>();
        compMotor            = GameObject.FindGameObjectWithTag("Companion").GetComponent <CompanionMotor>();
        scoreText.text       = score.ToString("0");
        garbageText.text     = garbage.ToString();

        isEndless = SceneController.getIsEndless();

        // Initialise music
        if (Settings.isMusicOn.Value)
        {
            AudioSource[] audios = FindObjectsOfType <AudioSource>();
            foreach (AudioSource audio in audios)
            {
                if (audio.CompareTag("Music"))
                {
                    musicPlayer = audio;
                }
            }

            StartCoroutine(AudioController.FadeOut(musicPlayer, 0.5f));
        }

        heart1.gameObject.SetActive(true);
        heart2.gameObject.SetActive(true);
        heart3.gameObject.SetActive(true);

        // If its endless you skip all cutscenes
        if (!isEndless)
        {
            startCutscene.Begin();
        }
    }