private void init()
        {
            // Reveal the starting position if home map and no pawns (landing).
            if (map.IsPlayerHome && map.mapPawns.ColonistsSpawnedCount == 0)
            {
                IntVec3 playerStartSpot = MapGenerator.PlayerStartSpot;
                ShadowCaster.computeFieldOfViewWithShadowCasting(playerStartSpot.x, playerStartSpot.z, Mathf.RoundToInt(CompFieldOfViewWatcher.NON_MECH_DEFAULT_RANGE),
                                                                 viewBlockerCells, map.Size.x, map.Size.z,
                                                                 false, null, null, null, // Directly updating known cells. No need to call incrementSeen.
                                                                 knownCells, 0, 0, mapSizeX,
                                                                 null, 0, 0, 0, 0, 0);

                for (int i = 0; i < mapCellLength; i++)
                {
                    if (knownCells[i])
                    {
                        IntVec3 cell = CellIndicesUtility.IndexToCell(i, mapSizeX);
                        foreach (Thing t in map.thingGrid.ThingsListAtFast(cell))
                        {
                            CompMainComponent compMain = (CompMainComponent)t.TryGetComp(CompMainComponent.COMP_DEF);
                            if (compMain != null && compMain.compHideFromPlayer != null)
                            {
                                compMain.compHideFromPlayer.forceSeen();
                            }
                        }
                    }
                }
            }

            // Update all thing FoV and visibility.
            foreach (Thing thing in map.listerThings.AllThings)
            {
                if (thing.Spawned)
                {
                    CompMainComponent compMain = (CompMainComponent)thing.TryGetComp(CompMainComponent.COMP_DEF);
                    if (compMain != null)
                    {
                        if (compMain.compComponentsPositionTracker != null)
                        {
                            compMain.compComponentsPositionTracker.updatePosition();
                        }
                        if (compMain.compFieldOfViewWatcher != null)
                        {
                            compMain.compFieldOfViewWatcher.updateFoV();
                        }
                        if (compMain.compHideFromPlayer != null)
                        {
                            compMain.compHideFromPlayer.updateVisibility(true);
                        }
                    }
                }
            }

            // Redraw everything.
            mapDrawer.RegenerateEverythingNow();
        }
Пример #2
0
        public static CompHiddenable TryGetCompHiddenable(this Thing _this)
        {
            CompMainComponent mainComp = (CompMainComponent)_this.TryGetComp(CompMainComponent.COMP_DEF);

            if (mainComp != null)
            {
                return(mainComp.compHiddenable);
            }

            return(null);
        }
        private void updateViewBlockerCells(bool blockView)
        {
            bool[] viewBlockerCells = mapCompSeenFog.viewBlockerCells;

            int mapSizeZ = map.Size.z;
            int mapSizeX = map.Size.x;

            CellRect occupiedRect = parent.OccupiedRect();

            for (int x = occupiedRect.minX; x <= occupiedRect.maxX; x++)
            {
                for (int z = occupiedRect.minZ; z <= occupiedRect.maxZ; z++)
                {
                    if (x >= 0 && z >= 0 && x <= mapSizeX && z <= mapSizeZ)
                    {
                        viewBlockerCells[(z * mapSizeZ) + x] = blockView;
                    }
                }
            }

            if (Current.ProgramState == ProgramState.Playing)
            {
                if (map != null)
                {
                    List <Thing> things = map.listerThings.AllThings;
                    for (int i = 0; i < things.Count; i++)
                    {
                        ThingWithComps thing = things[i] as ThingWithComps;
                        if (thing != null)
                        {
                            CompMainComponent compMain = (CompMainComponent)thing.TryGetComp(CompMainComponent.COMP_DEF);
                            if (compMain != null)
                            {
                                CompFieldOfViewWatcher cmpFov = compMain.compFieldOfViewWatcher;
                                if (cmpFov != null && parent.Position.InHorDistOf(thing.Position, cmpFov.sightRange))
                                {
                                    cmpFov.updateFoV(true);
                                }
                            }
                        }
                    }
                }
            }
        }
        private void init()
        {
            // Retrieve map sections and store in a linear array.
            Section[,] mapDrawerSections = (Section[, ])Traverse.Create(mapDrawer).Field("sections").GetValue();
            sectionsSizeX = mapDrawerSections.GetLength(0);
            sectionsSizeY = mapDrawerSections.GetLength(1);

            sections = new Section[sectionsSizeX * sectionsSizeY];
            for (int y = 0; y < sectionsSizeY; y++)
            {
                for (int x = 0; x < sectionsSizeX; x++)
                {
                    sections[y * sectionsSizeX + x] = mapDrawerSections[x, y];
                }
            }

            // Initialize mining designators (add notifications intercepted by detours aren't fired on load).
            List <Designation> designations = map.designationManager.allDesignations;

            for (int i = 0; i < designations.Count; i++)
            {
                Designation des = designations[i];
                if (des.def == DesignationDefOf.Mine && !des.target.HasThing)
                {
                    registerMineDesignation(des);
                }
            }

            // Reveal the starting position if home map and no pawns (landing).
            if (map.IsPlayerHome && map.mapPawns.ColonistsSpawnedCount == 0)
            {
                IntVec3 playerStartSpot = MapGenerator.PlayerStartSpot;
                ShadowCaster.computeFieldOfViewWithShadowCasting(playerStartSpot.x, playerStartSpot.z, Mathf.RoundToInt(CompFieldOfViewWatcher.NON_MECH_DEFAULT_RANGE),
                                                                 viewBlockerCells, map.Size.x, map.Size.z,
                                                                 false, null, null, null, // Directly updating known cells. No need to call incrementSeen.
                                                                 knownCells, 0, 0, mapSizeX,
                                                                 null, 0, 0, 0, 0, 0);

                for (int i = 0; i < mapCellLength; i++)
                {
                    if (knownCells[i])
                    {
                        IntVec3 cell = CellIndicesUtility.IndexToCell(i, mapSizeX);
                        foreach (Thing t in map.thingGrid.ThingsListAtFast(cell))
                        {
                            CompMainComponent compMain = (CompMainComponent)t.TryGetComp(CompMainComponent.COMP_DEF);
                            if (compMain != null && compMain.compHideFromPlayer != null)
                            {
                                compMain.compHideFromPlayer.forceSeen();
                            }
                        }
                    }
                }
            }

            // Update all thing FoV and visibility.
            foreach (Thing thing in map.listerThings.AllThings)
            {
                if (thing.Spawned)
                {
                    CompMainComponent compMain = (CompMainComponent)thing.TryGetComp(CompMainComponent.COMP_DEF);
                    if (compMain != null)
                    {
                        if (compMain.compComponentsPositionTracker != null)
                        {
                            compMain.compComponentsPositionTracker.updatePosition();
                        }
                        if (compMain.compFieldOfViewWatcher != null)
                        {
                            compMain.compFieldOfViewWatcher.updateFoV();
                        }
                        if (compMain.compHideFromPlayer != null)
                        {
                            compMain.compHideFromPlayer.updateVisibility(true);
                        }
                    }
                }
            }

            // Redraw everything.
            mapDrawer.RegenerateEverythingNow();
        }
Пример #5
0
        private static bool fovLineOfSight(IntVec3 sourceSq, IntVec3 targetLoc, Thing thing)
        {
            // If the thing is mannable, then use the manning pawn to perform the calculation.
            CompMannable compMannable = thing.TryGetComp <CompMannable>();

            if (compMannable != null)
            {
                thing = compMannable.ManningPawn;
                // Apply interaction cell offset.
                sourceSq += (thing.Position - thing.InteractionCell);
            }

            // If not a pawn, then doesn't need a fov calculation.
            if (!(thing is Pawn))
            {
                return(true);
            }

            MapComponentSeenFog    seenFog  = thing.Map.getMapComponentSeenFog();
            CompMainComponent      compMain = (CompMainComponent)thing.TryGetComp(CompMainComponent.COMP_DEF);
            CompFieldOfViewWatcher compFoV  = compMain.compFieldOfViewWatcher;
            // If requires moving, calculate only the base sight.
            int sightRange = Mathf.RoundToInt(compFoV.calcPawnSightRange(sourceSq, true, !thing.Position.AdjacentToCardinal(sourceSq)));

            if (!sourceSq.InHorDistOf(targetLoc, sightRange))
            {
                // If out of sightRange.
                return(false);
            }


            // Limit to needed octant.
            IntVec3 dir = targetLoc - sourceSq;

            byte octant;

            if (dir.x >= 0)
            {
                if (dir.z >= 0)
                {
                    if (dir.x >= dir.z)
                    {
                        octant = 0;
                    }
                    else
                    {
                        octant = 1;
                    }
                }
                else
                {
                    if (dir.x >= -dir.z)
                    {
                        octant = 7;
                    }
                    else
                    {
                        octant = 6;
                    }
                }
            }
            else
            {
                if (dir.z >= 0)
                {
                    if (-dir.x >= dir.z)
                    {
                        octant = 3;
                    }
                    else
                    {
                        octant = 2;
                    }
                }
                else
                {
                    if (-dir.x >= -dir.z)
                    {
                        octant = 4;
                    }
                    else
                    {
                        octant = 5;
                    }
                }
            }

            Map map = thing.Map;

            bool[] targetFound = new bool[1];
            ShadowCaster.computeFieldOfViewWithShadowCasting(sourceSq.x, sourceSq.z, sightRange,
                                                             seenFog.viewBlockerCells, map.Size.x, map.Size.z,
                                                             false, null, null, null,
                                                             targetFound, 0, 0, 0,
                                                             null, 0, 0, 0, 0, 0,
                                                             octant, targetLoc.x, targetLoc.z);
            return(targetFound[0]);
        }