private void StartCommunicator()
 {
     Status       = "Starting Communicator";
     communicator = new CommunicatorClient();
     Status       = "Connected";
     RaisePropertyChanged("IsConnected");
     MainSceneGameObject.Update();
 }
Пример #2
0
        static void Main(string[] args)
        {
            CommunicatorClient c = new CommunicatorClient(8000);

            c.Start();
        }