Пример #1
0
	static void CallbackSink_OnHostToClient (CommsInfo info)
	{
		switch (info.Type) {
		case "txt":
			messageReceived = info.Message;
			receivedMsg.Set ();
			break;
		case "connect":
			Console.WriteLine (info.Code + "-" + info.Message);
			break;
		case "disconnect":
			Console.WriteLine (info.Code + "-" + info.Message);
			break;
		}
	}
Пример #2
0
        /// <summary>
        /// Proxy / Receive a message from the server and send it to our callback
        /// </summary>
        /// <param name="info"></param>
        void CallbackSink_OnHostToClient(CommsInfo info)
        {
            // EXAMPLE (Each game is Different, check your Assembly-CSharp.dll)
            gameConfiguration = info.GConfig;

            StringBuilder sb = new StringBuilder();

            sb.AppendLine("RailsCost=" + gameConfiguration.RailsCost.ToString());
            sb.AppendLine("RailsRefund=" + gameConfiguration.RailsRefund.ToString());
            sb.AppendLine("NumBaseCars=" + gameConfiguration.EngineMaxVagonsBase.ToString());
            sb.AppendLine("NumCarsPerGen=" + gameConfiguration.EngineMaxVagonsPerGeneration.ToString());
            sb.AppendLine("EnginePrice=" + gameConfiguration.EnginePriceBase.ToString());
            sb.AppendLine("EnginePricePerGen=" + gameConfiguration.EnginePricePerGeneration.ToString());
            sb.AppendLine("EnginePriceUpgrade=" + gameConfiguration.EnginePricePerUpgrade.ToString());
            sb.AppendLine("EngineFullLoadSpeed=" + gameConfiguration.EngineSpeedFullLoad.ToString());
            sb.AppendLine("EngineFullLoadAccel=" + gameConfiguration.EngineAccelerationFullLoad.ToString());
            txtToServer.Text = sb.ToString();

            if (this.txtFromServer.InvokeRequired)
            {
                this.txtFromServer.Invoke(new delegateCommsInfo(CallbackSink_OnHostToClient), new object[] { info });
            }
            else
            {
                if (info.Message != "NOTLOADED")
                {
                    this.txtFromServer.Text = "[Received Message]: " + info.Message + "\r\n    " + sb.ToString().Replace("\r\n", "\r\n    ") + "\r\n" + this.txtFromServer.Text;
                }
                else
                {
                    txtToServer.Text        = sb.ToString();
                    this.txtFromServer.Text = "Load a Level Before Sending!";
                }
            }

            //----------------------------------------------------------------------------------------------------------------------------------
        }
Пример #3
0
	public void SendMessageToServer (CommsInfo Message)
	{
		_ClientToServer.Enqueue (Message);
	}
Пример #4
0
	public void HandleToClient (CommsInfo info)
	{
		if (OnHostToClient != null)
			OnHostToClient (info);
	}
Пример #5
0
	static void ClientToHost (CommsInfo info)
	{
		switch (info.Type) {
		case "txt":
			receivedMsg = info.Message;
			break;
		}
	}