void ViewBind(CommonScreenFlashView view)
        {
            BindingSet <CommonScreenFlashView, CommonScreenFlashViewModel> bindingSet =
                view.CreateBindingSet <CommonScreenFlashView, CommonScreenFlashViewModel>();

            bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay();
            bindingSet.Bind(view.FlashColor).For(v => v.color).To(vm => vm.FlashColor).OneWay();

            bindingSet.Build();
        }
        public void CreateBinding(GameObject obj)
        {
            _viewGameObject = obj;
            _viewCanvas     = _viewGameObject.GetComponent <Canvas>();

            bool bFirst = false;
            var  view   = obj.GetComponent <CommonScreenFlashView>();

            if (view == null)
            {
                bFirst = true;
                view   = obj.AddComponent <CommonScreenFlashView>();
                view.FillField();
            }
            DataInit(view);
            SpriteReset();
            view.BindingContext().DataContext = this;
            if (bFirst)
            {
                SaveOriData(view);
                ViewBind(view);
            }
            _view = view;
        }
 void SaveOriData(CommonScreenFlashView view)
 {
     view.oriShow       = _show;
     view.oriFlashColor = _flashColor;
 }
 void DataInit(CommonScreenFlashView view)
 {
     _show       = view.Show.activeSelf;
     _flashColor = view.FlashColor.color;
 }
 private void EventTriggerBind(CommonScreenFlashView view)
 {
 }