void ViewBind(CommonScreenFlashView view) { BindingSet <CommonScreenFlashView, CommonScreenFlashViewModel> bindingSet = view.CreateBindingSet <CommonScreenFlashView, CommonScreenFlashViewModel>(); bindingSet.Bind(view.Show).For(v => v.activeSelf).To(vm => vm.Show).OneWay(); bindingSet.Bind(view.FlashColor).For(v => v.color).To(vm => vm.FlashColor).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonScreenFlashView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonScreenFlashView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonScreenFlashView view) { view.oriShow = _show; view.oriFlashColor = _flashColor; }
void DataInit(CommonScreenFlashView view) { _show = view.Show.activeSelf; _flashColor = view.FlashColor.color; }
private void EventTriggerBind(CommonScreenFlashView view) { }