IEnumerator PhaseControlMain() { _passButton.Enabled = false; // 山札シャッフル deckModel.Shuffle(); foreach (var player in playerModels) { player.Hand.ObserveCountChanged().Subscribe(count => _handViews[player.Index].CardCount = count).AddTo(_handViews[player.Index]); } resourceModel.Cards.ObserveCountChanged().Subscribe(count => _commonRes.CardCount = count).AddTo(_commonRes); // 各プレイヤーに8枚ずつ肉カードを配る for (int n = 0; n < InitialHand; n++) { foreach (var playerModel in playerModels) { var cardModel = deckModel.Open(); var cardView = mainDeck.CreateCard(cardModel.Type, cardModel.Color, cardModel.ID); cardView.transform.parent = _handViews[playerModel.Index].transform; cardVM[cardView] = cardModel; cardView.isHand = true; yield return(mainDeck.OpenAnimation(cardView).ToYieldInstruction()); playerModel.AddHand(cardModel); if (n == InitialHand - 1 && playerModel.Index == NumberOfPlayers - 1) { yield return(_handViews[playerModel.Index].AddHandAnimation(cardView).ToYieldInstruction()); } else { _handViews[playerModel.Index].AddHandAnimation(cardView).Subscribe(); } } } // 共通リソース置き場に肉を配置 GameObject ComRes = GameObject.Find("ComRes"); for (int n = 0; n < CommonResourcesCapacity; n++) { var cardModel = deckModel.Open(); var cardView = mainDeck.CreateCard(cardModel.Type, cardModel.Color, cardModel.ID); cardVM[cardView] = cardModel; cardView.transform.parent = ComRes.transform; cardView.commonResourceIndex = n + 1; yield return(mainDeck.OpenAnimation(cardView).ToYieldInstruction()); resourceModel.AddCard(cardModel); yield return(_commonRes.AddResourceAnimation(cardView).ToYieldInstruction()); } // 初期熟成 while (playerModels.SelectMany(player => player.Ripeners).Select(r => r.Empty.Value).Where(b => b == true).Count() != 0) { for (int index = 0; index < NumberOfPlayers; index++) { while (true) { var playerModel = playerModels[index]; var handView = _handViews[index]; var cardViews = playerModel.Hand.Select(model => handView.GetCardView(model.ID)); // カード選択 var cardSelection = Observable.Amb(cardViews.Select(_ => _.OnTouchAsObservabale)).First().ToYieldInstruction(); yield return(cardSelection); if (!cardSelection.HasResult) { continue; } var selectedCard = cardSelection.Result as CardControl; var selectedCardModel = cardVM[selectedCard]; // みんなに選択された肉の情報を伝える curentSelectedMeat = selectedCardModel; yield return(selectedCard.SelectedAnimation().ToYieldInstruction()); // 熟成器選択 var ripenersModel = playerModel.Ripeners; var ripenersViews = ripenersModel.Where(r => r.Empty.Value).Select(model => _ripenerVeiws[index].FirstOrDefault(v => v.ModelID == model.ID)); var ripenerSelection = Observable.Amb(ripenersViews.Select(_ => _.OnTouchAsObservabale)).First().ToYieldInstruction(); yield return(ripenerSelection); if (!ripenerSelection.HasResult) { continue; } // みんなに肉の選択が終わったことを伝える curentSelectedMeat = null; var selectedRipener = ripenerSelection.Result as RipenerView; var selectedRipenerModel = ripenersModel.FirstOrDefault(m => m.ID == selectedRipener.ModelID); playerModel.RemoveHand(selectedCardModel); handView.RemoveHand(selectedCard); selectedRipenerModel.AddCard(selectedCardModel); yield return(selectedRipener.AddCardAnimation(selectedCard).ToYieldInstruction()); // カード削除アニメーション yield return(selectedCard.RemovedAnimation().ToYieldInstruction()); // カード整頓 yield return(_handViews[playerModel.Index].ArrangeHandAnimation().ToYieldInstruction()); break; } } } foreach (var ripener in playerModels.SelectMany(player => player.Ripeners)) { ripener.AddDay(); } var cardTop = deckModel.Open(); var tmpCardTopView = mainDeck.CreateCard(cardTop.Type, cardTop.Color, cardTop.ID); tmpCardTopView.isBack = true; cardVM[tmpCardTopView] = cardTop; yield return(null); // オープンしたカードのViewが有効になるのを待つために1フレームずらす for (int round = 0; round < int.MaxValue; round++) { Debug.Log("Round : " + (round + 1)); int startPlayer = round % NumberOfPlayers; for (int i = 0; i < NumberOfPlayers; i++) { int index = (round + i) % NumberOfPlayers; Debug.Log("プレイヤー" + index); int action = 0; while (true) { Debug.Log("アクション : " + (action + 1)); // 手札、共通リソース、山札の選択 var playerModel = playerModels[index]; var handView = _handViews[index]; var handCardControls = playerModel.Hand.Select(model => handView.GetCardView(model.ID)); var resCardControls = resourceModel.Availables.Select(c => cardVM.First(_ => _.Key.ModelID == c.ID).Key); var cardTopView = cardVM.Where(c => c.Key.ModelID == cardTop.ID).Select(kv => kv.Key); var cardViews = handCardControls.Concat(resCardControls).Concat(cardTopView); Debug.Log(cardViews.Count()); // カード選択 var cardSelection = Observable.Amb(cardViews.Select(_ => _.OnTouchAsObservabale)).First().ToYieldInstruction(); yield return(cardSelection); if (!cardSelection.HasResult) { continue; } var selectedCardControl = cardSelection.Result as CardControl; yield return(selectedCardControl.SelectedAnimation().ToYieldInstruction()); var selectedCardModel = cardVM[selectedCardControl]; if (handCardControls.Contains(selectedCardControl)) { Debug.Log("手札がクリックされた"); // みんなに選択された肉の情報を伝える curentSelectedMeat = selectedCardModel; var touchables = _bacterias.Select(b => b.OnTouchAsObservabale); var ripenersViews = playerModel.Ripeners.Where(r => r.CanAdd(selectedCardModel)).Select(model => _ripenerVeiws[index].FirstOrDefault(v => v.ModelID == model.ID)); touchables = touchables.Concat(ripenersViews.Select(r => r.OnTouchAsObservabale)); var selection = Observable.Amb(touchables).First().ToYieldInstruction(); yield return(selection); if (!selection.HasResult) { continue; } var touched = selection.Result; if (touched is RipenerView) { Debug.Log("熟成器に追加"); playerModel.RemoveHand(selectedCardModel); playerModel.Ripeners.Find(r => r.ID == (touched as RipenerView).ModelID).AddCard(selectedCardModel); handView.RemoveHand(selectedCardControl); yield return((touched as RipenerView).AddCardAnimation(selectedCardControl).ToYieldInstruction()); } else if (touched is BacteriaPlaceView) { Debug.Log("菌トークンを除去"); playerModel.RemoveHand(selectedCardModel); // todo: 除去できるできない判定 BacteriaPlace bp = (touched as BacteriaPlaceView).bacteriaPlace; int removeBacteriaCount = bp.Removable(selectedCardModel); bp.Remove(selectedCardModel); Debug.Log("Removable End"); handView.RemoveHand(selectedCardControl); yield return((touched as BacteriaPlaceView).AddCardAnimation(selectedCardControl, removeBacteriaCount).ToYieldInstruction()); } // みんなに肉の選択が終わったことを伝える curentSelectedMeat = null; // カード削除アニメーション yield return(selectedCardControl.RemovedAnimation().ToYieldInstruction()); // カード整頓 yield return(_handViews[playerModel.Index].ArrangeHandAnimation().ToYieldInstruction()); } else if (resCardControls.Contains(selectedCardControl)) { Debug.Log("共通リソースがクリックされた"); playerModel.AddHand(resourceModel.GetCard(selectedCardModel)); selectedCardControl.isHand = true; yield return(_handViews[playerModel.Index].AddHandAnimation(selectedCardControl).ToYieldInstruction()); var cardModel = deckModel.Open(); var cardView = mainDeck.CreateCard(cardModel.Type, cardModel.Color, cardModel.ID); cardVM[cardView] = cardModel; cardView.transform.parent = ComRes.transform; yield return(mainDeck.OpenAnimation(cardView).ToYieldInstruction()); resourceModel.AddCard(cardModel); yield return(_commonRes.AddResourceAnimation(cardView, selectedCardControl.commonResourceIndex).ToYieldInstruction()); // 親を手札オブジェクトに変えたほうがよさそう } else if (cardTopView.Contains(selectedCardControl)) { Debug.Log("山札がクリックされた"); playerModel.AddHand(selectedCardModel); selectedCardControl.ShowFront(); yield return(_handViews[playerModel.Index].AddHandAnimation(selectedCardControl).ToYieldInstruction()); cardTop = deckModel.Open(); var cardView = mainDeck.CreateCard(cardTop.Type, cardTop.Color, cardTop.ID); cardVM[cardView] = cardTop; cardView.isBack = true; // 親を手札オブジェクトに変えたほうがよさそう yield return(null); // オープンしたカードのViewが有効になるのを待つために1フレームずらす } else { Debug.Log("クリックされないはず"); } action++; if (action >= 2) { break; } } } foreach (var place in bacteriaPlaces) { place.OutBreakInCurrRound = false; } // 腐敗フェイズ Debug.Log("腐敗フェイズ start"); for (int i = 0; i < NumberOfBacterias; i++) { var token = bacteriaSrc.Draw(); Debug.Log("Token : " + token.Color); // トークンが出てくるアニメーションと待ち合わせ var tagetPlace = bacteriaPlaces.Find(bp => bp.Color == token.Color); var targetBacteriaPlaceView = _bacterias.Find(bpv => bpv._color == token.Color); yield return(targetBacteriaPlaceView.AddBacteriaAnimation().ToYieldInstruction()); if (!tagetPlace.OutBreakInCurrRound) { tagetPlace.AddToken(token); // トークンを配置するアニメーションと待ち合わせ if (tagetPlace.OutBreak()) { // アウトブレイクするアニメーションと待ち合わせ foreach (var rp in playerModels.SelectMany(pm => pm.Ripeners)) { if (rp.Colors.Contains(tagetPlace.Color)) { // この熟成器はバースト rp.Reset(); } } tagetPlace.OutBreakInCurrRound = true; yield return(Observable.FromCoroutine(_ => RecurveOutBreak(tagetPlace)).ToYieldInstruction()); } } } Debug.Log("腐敗フェイズ end"); // 売却フェイズ Debug.Log("売却フェイズ start"); _passButton.Enabled = true; for (int i = 0; i < NumberOfPlayers; i++) { int index = (round + i) % NumberOfPlayers; while (true) { var playerModel = playerModels[index]; // 熟成器選択 var ripenersModel = playerModel.Ripeners; // このプレイヤーの熟成器に何も入っていなかったら飛ばす if (ripenersModel.Where(r => !r.Empty.Value).Count() == 0) { Debug.Log("自動スキップ"); break; } var ripenersViews = ripenersModel.Where(r => !r.Empty.Value).Select(model => _ripenerVeiws[index].FirstOrDefault(v => v.ModelID == model.ID)); var ripenerSelection = Observable.Amb(ripenersViews.Select(_ => _.OnTouchAsObservabale).Concat(_passButton.OnTouchAsObservabale.AsEnumerable())).First().ToYieldInstruction(); yield return(ripenerSelection); if (!ripenerSelection.HasResult) { continue; } if (ripenerSelection.Result is RipenerView) { var selectedRipener = ripenerSelection.Result as RipenerView; Debug.Log("熟成機がタッチされた"); var selectedRipenerModel = ripenersModel.FirstOrDefault(m => m.ID == selectedRipener.ModelID); var cashout = selectedRipenerModel.AgingPeriod.Value * selectedRipenerModel.Maturity; playerModel.Point += cashout; selectedRipenerModel.Reset(); yield return(selectedRipener.ResetAnimation().ToYieldInstruction()); } else if (ripenerSelection.Result is PassButtonView) { Debug.Log("パスされた"); break; } } } _passButton.Enabled = false; Debug.Log("売却フェイズ end"); // 仕込みフェイズ Debug.Log("仕込みフェイズ start"); _passButton.Enabled = true; for (int i = 0; i < NumberOfPlayers; i++) { int index = (round + i) % NumberOfPlayers; while (true) { var playerModel = playerModels[index]; var handView = _handViews[index]; var cardViews = playerModel.Hand.Select(model => handView.GetCardView(model.ID)); if (playerModel.Hand.Count == 0) { Debug.Log("手札がないので仕込みはスキップ"); break; } else if (playerModel.Ripeners.Where(r => r.Empty.Value).Count() < 1) { Debug.Log("空いている熟成器がないので仕込みはスキップ"); break; } // カード選択 var cardSelection = Observable.Amb(cardViews.Select(_ => _.OnTouchAsObservabale).Concat(_passButton.OnTouchAsObservabale.AsEnumerable())).First().ToYieldInstruction(); yield return(cardSelection); if (!cardSelection.HasResult) { continue; } if (cardSelection.Result is PassButtonView) { Debug.Log("パスされた"); break; } var selectedCard = cardSelection.Result as CardControl; yield return(selectedCard.SelectedAnimation().ToYieldInstruction()); // 熟成器選択 var ripenersModel = playerModel.Ripeners; var ripenersViews = ripenersModel.Where(r => r.Empty.Value).Select(model => _ripenerVeiws[index].FirstOrDefault(v => v.ModelID == model.ID)); var ripenerSelection = Observable.Amb(ripenersViews.Select(_ => _.OnTouchAsObservabale)).First().ToYieldInstruction(); yield return(ripenerSelection); if (!ripenerSelection.HasResult) { continue; } var selectedRipener = ripenerSelection.Result as RipenerView; var selectedRipenerModel = ripenersModel.FirstOrDefault(m => m.ID == selectedRipener.ModelID); var selectedCardModel = cardVM[selectedCard]; playerModel.RemoveHand(selectedCardModel); handView.RemoveHand(selectedCard); selectedRipenerModel.AddCard(selectedCardModel); yield return(selectedRipener.AddCardAnimation(selectedCard).ToYieldInstruction()); // カード削除アニメーション yield return(selectedCard.RemovedAnimation().ToYieldInstruction()); // カード整頓 yield return(_handViews[playerModel.Index].ArrangeHandAnimation().ToYieldInstruction()); break; } } _passButton.Enabled = false; Debug.Log("仕込みフェイズ end"); // 熟成フェイズ Debug.Log("熟成フェイズ start"); foreach (var ripener in playerModels.SelectMany(player => player.Ripeners)) { if (!ripener.Empty.Value) { ripener.AddDay(); } } Debug.Log("熟成フェイズ end"); } }