void ViewBind(CommonRangingView view) { BindingSet <CommonRangingView, CommonRangingViewModel> bindingSet = view.CreateBindingSet <CommonRangingView, CommonRangingViewModel>(); bindingSet.Bind(view.rootActiveSelf).For(v => v.activeSelf).To(vm => vm.rootActiveSelf).OneWay(); bindingSet.Bind(view.titleText).For(v => v.text).To(vm => vm.titleText).OneWay(); bindingSet.Bind(view.UIPos).For(v => v.localPosition).To(vm => vm.UIPos).OneWay(); bindingSet.Build(); }
public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonRangingView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonRangingView>(); view.FillField(); } DataInit(view); SpriteReset(); view.BindingContext().DataContext = this; if (bFirst) { SaveOriData(view); ViewBind(view); } _view = view; }
void SaveOriData(CommonRangingView view) { view.orirootActiveSelf = _rootActiveSelf; view.orititleText = _titleText; view.oriUIPos = _uIPos; }
void DataInit(CommonRangingView view) { _rootActiveSelf = view.rootActiveSelf.activeSelf; _titleText = view.titleText.text; _uIPos = view.UIPos.localPosition; }
private void EventTriggerBind(CommonRangingView view) { }