Пример #1
0
    public override void Initialize()
    {
        _playerDisposable = new CompositeDisposable();

        _inputHandler.Initialize();

        _friendCollectionModel = new FriendCollectionModel();

        _movementUseCase  = new PlayerMoveUseCase(_inputHandler);
        _collisionUseCase = new PlayerCollisionUseCase(_collisionModel);
        _friendUseCase    = new PlayerFriendsUseCase(_friendCollectionModel);

        _collisionModel.SetObserver();

        Bind();
    }
Пример #2
0
 public override void Initialize()
 {
     _collisionModel.SetObserver();
 }