Пример #1
0
    public void OnLoginSuccess( )
    {
        CommonCanvasManager.GetInstance().ShowMessage("Login succees", null, 0.5f);
        GameObject  matchUICanvas    = GameObject.Find("match ui");
        Sequence    seq              = DOTween.Sequence();
        CanvasGroup loginCanvasGroup = GetComponent <CanvasGroup>();
        CanvasGroup matchCanvasGroup = matchUICanvas.GetComponent <CanvasGroup>();

        seq.Append(transform.DOScale(0.5f, 0.2f)).Join(loginCanvasGroup.DOFade(0, 0.2f)).Join(matchCanvasGroup.DOFade(1, 0.2f)).AppendCallback(() =>
        {
            matchCanvasGroup.interactable = true;
            Destroy(transform.parent.gameObject);
        });
    }
Пример #2
0
    public void OnClick(float distance = Mathf.Infinity)
    {
        if (distance > availableDistance)
        {
            return;
        }

        //打开商店面板
        CommonCanvasManager.GetInstance().OpenCommonCanvas("bag", out m_shopCanvas, true);
        if (m_toggleTFs == null)
        {
            ToggleController toggleController = m_shopCanvas.GetComponentInChildren <ToggleController>();
            m_toggleTFs = new Transform[toggleController.tabs.Length];
            for (byte i = 0; i < toggleController.tabs.Length; i++)
            {
                Toggle toggle = toggleController.tabs[i].toggle;
                m_toggleTFs[i] = toggle.transform;
                toggle.gameObject.SetActive(true);
                byte index = i;
                toggle.onValueChanged.AddListener(delegate
                {
                    _OnSelect(index);
                });
            }
            Button closeButton = m_shopCanvas.transform.GetChild(0).Find("close").GetComponent <Button>();
            closeButton.onClick.AddListener(delegate
            {
                _Close();
            });
        }
        else
        {
            m_toggleTFs[0].GetComponent <Toggle>().isOn = true;
            m_toggleTFs[0].SetAsFirstSibling();
            m_toggleTFs[1].GetComponent <Toggle>().isOn = false;
            m_toggleTFs[1].SetAsLastSibling();
            for (int i = 0; i < m_toggleTFs.Length; i++)
            {
                m_toggleTFs[i].gameObject.SetActive(true);
            }
        }
    }
Пример #3
0
    public void DisplayRewardUI( )
    {
        GameObject rewardCanvas;

        CommonCanvasManager.GetInstance().OpenCommonCanvas("reward", out rewardCanvas, true);
        Sprite[] sprites = new Sprite[items.Length];
        for (int i = 0; i < sprites.Length; i++)
        {
            sprites[i] = Resources.Load <Sprite>("ui/item/" + items[i].itemInfo.name);
        }
        RewardUI rewardUI = rewardCanvas.GetComponentInChildren <RewardUI>();

        rewardUI.Init(exp, gold, sprites, counts);
        Button button = rewardUI.GetComponentInChildren <Button>();

        button.onClick.RemoveAllListeners();
        button.onClick.AddListener(delegate
        {
            OnGot();
            //领完就关闭
            CommonCanvasManager.GetInstance().Return("reward", true);
        });
    }
Пример #4
0
    private void _RoomSceneInit ( )
    {
        if (m_matchUI != null)
            Destroy(m_matchUI);

        if (m_roomUI != null)
            return;

        m_roomUI = Instantiate(Resources.Load("ui/room ui")) as GameObject;

        m_waitingPanel = m_roomUI.transform.GetChild(3).gameObject;
        m_waitingTipsText = m_waitingPanel.GetComponentInChildren<Text>();
        RectTransform menuTF = m_roomUI.transform.GetChild(4) as RectTransform;
        float width = ((RectTransform)menuTF).sizeDelta.x / 5;
        Button[] buttons = menuTF.GetComponentsInChildren<Button>();
        //箭头
        buttons[0].onClick.AddListener(delegate
        {
            RectTransform buttonTf = buttons[0].rectTransform();
            Sequence seq = DOTween.Sequence();
            if (buttonTf.localRotation.eulerAngles.z > 90)
            {
                seq.Append(menuTF.DOAnchorPos(menuTF.anchoredPosition - new Vector2(width * 4, 0), 0.5f))
                   .Join(buttonTf.DORotate(new Vector3(0, 0, 0), 0.2f));
            }
            else
            {
                seq.Append(menuTF.DOAnchorPos(menuTF.anchoredPosition + new Vector2(width * 4, 0), 0.5f))
                   .Join(buttonTf.DORotate(new Vector3(0, 0, 180), 0.2f));
            }
        });
        //角色、背包、设定
        for (int i = 1; i < 4; i++)
        {
            string name = buttons[i].name;
            GameObject canvas;
            CommonCanvasManager.GetInstance().OpenCommonCanvas(name, out canvas, true);
            RectTransform panelTF = canvas.transform.GetChild(0).rectTransform();
            switch (i)
            {
                //背包面板
                case 2:
                    BagManager bm = BagManager.GetInstance();
                    bm.equipmentBag.Init(GameObject.FindGameObjectWithTag("equipment bag").transform.rectTransform(), canvas);
                    bm.potionBag.Init(GameObject.FindGameObjectWithTag("potion bag").transform.rectTransform(), canvas);
                    bm.sundryBag.Init(GameObject.FindGameObjectWithTag("sundry bag").transform.rectTransform(), canvas);
                    break;
                default:
                    break;
            }
            buttons[i].onClick.AddListener(delegate
            {
                Sequence seq = DOTween.Sequence();
                if (!canvas.activeSelf)
                {
                    canvas.SetActive(true);
                    CanvasGroup canvasGroup = panelTF.GetComponent<CanvasGroup>();
                    seq.Append(canvasGroup.DOFade(1, 0.2f))
                       .Join(panelTF.DOScale(1, 0.2f))
                       .AppendCallback(delegate
                       {
                           canvasGroup.interactable = true;
                       });
                }
            });
            canvas.SetActive(false);
        }
        m_waitingPanel.SetActive(false);
    }
Пример #5
0
 public void OnDestroy( )
 {
     Destroy(m_createMatchCanvas);
     Destroy(m_matchListCanvas);
     CommonCanvasManager.GetInstance().Return("message");
 }
Пример #6
0
 public void StopWait( )
 {
     CommonCanvasManager.GetInstance().CloseMessagePanel(m_onWaitCanvasGroup);
 }
Пример #7
0
 public void Wait( )
 {
     //message UI
     GameObject canvas = CommonCanvasManager.GetInstance().ShowMessage("Wait", m_onWaitCanvasGroup);
 }
Пример #8
0
 public void StopWait( )
 {
     CommonCanvasManager.GetInstance().CloseMessagePanel(new CanvasGroup[1] {
         m_canvasGroup
     });
 }
Пример #9
0
 internal void ShowMessage(string p, float seconds = 2)
 {
     CanvasGroup[] cg = new CanvasGroup[1];
     cg[0] = m_canvasGroup;
     CommonCanvasManager.GetInstance().ShowMessage(p, cg, seconds);
 }
Пример #10
0
 /// <summary>
 /// 关闭UI
 /// </summary>
 public void Close( )
 {
     CommonCanvasManager.GetInstance().Return(name);
 }