public MoneyService( IEnumerable <ICurrencyProvider> currencyProviders, IOptions <CommerceSettings> options) { _currencyProviders = currencyProviders ?? Array.Empty <ICurrencyProvider>(); _options = options?.Value; }
public MoneyService( IEnumerable <ICurrencyProvider> currencyProviders, IOptions <CommerceSettings> options) { _currencyProviders = currencyProviders; _options = options.Value; }
/// <summary> /// Default constructor /// </summary> /// <param name="dungeonsService">The dungeons service object</param> /// <param name="userSettings">The dungeons user settings object</param> public CommerceController(ICommerceService commerceService, CommerceSettings userSettings) { logger.Debug("Initializing Commerce Controller"); this.commerceService = commerceService; this.UserSettings = userSettings; this.PriceWatches = new ObservableCollection <PriceWatchViewModel>(); this.PriceNotifications = new ObservableCollection <PriceNotificationViewModel>(); this.InitializePriceWatches(); // Initialize the refresh timer this.refreshTimer = new Timer(this.Refresh); this.RefreshInterval = 30000; // 30 seconds... really only need to do this once a minute, but twice a minute isn't terrible // Initialize the start call count to 0 this.startCallCount = 0; logger.Info("Commerce Controller initialized"); }
public workareaCommerce(CommerceSettings eCommerceSettings, Workarea.workareabase workareaRef) { this.m_CommerceSettings = eCommerceSettings; m_WorkAreaBase = workareaRef; }
/// <summary> /// Default constructor /// </summary> public ApplicationController() { // Create services logger.Debug("Creating services"); this.EventsService = new EventsService(); this.PlayerService = new PlayerService(); this.SystemService = new SystemService(); this.ZoneService = new ZoneService(); this.DungeonsService = new DungeonsService(); this.WvWService = new WvWService(); this.GuildService = new GuildService(); this.TeamspeakService = new TeamspeakService(); this.CommerceService = new CommerceService(); // Create ZoneName view model for the Zone Completion Assistant this.ZoneName = new ZoneNameViewModel(); // Create WvWMap view model for the WvW Tracker this.WvWMap = new WvWMapViewModel(); // Load user settings logger.Debug("Loading event user settings"); this.EventSettings = EventSettings.LoadSettings(EventSettings.Filename); if (this.EventSettings == null) { this.EventSettings = new EventSettings(); } logger.Debug("Loading zone completion assistant user settings"); this.ZoneCompletionSettings = ZoneCompletionSettings.LoadSettings(ZoneCompletionSettings.Filename); if (this.ZoneCompletionSettings == null) { this.ZoneCompletionSettings = new ZoneCompletionSettings(); } logger.Debug("Loading dungeon user settings"); this.DungeonSettings = DungeonSettings.LoadSettings(DungeonSettings.Filename); if (this.DungeonSettings == null) { this.DungeonSettings = new DungeonSettings(); } logger.Debug("Loading wvw user settings"); this.WvWSettings = WvWSettings.LoadSettings(WvWSettings.Filename); if (this.WvWSettings == null) { this.WvWSettings = new WvWSettings(); } logger.Debug("Loading teamspeak settings"); this.TeamspeakSettings = TeamspeakSettings.LoadSettings(TeamspeakSettings.Filename); if (this.TeamspeakSettings == null) { this.TeamspeakSettings = new TeamspeakSettings(); } logger.Debug("Loading commerce settings"); this.CommerceSettings = CommerceSettings.LoadSettings(CommerceSettings.Filename); if (this.CommerceSettings == null) { this.CommerceSettings = new CommerceSettings(); } // Enable autosave on the user settings logger.Debug("Enabling autosave of user settings"); this.EventSettings.EnableAutoSave(); this.ZoneCompletionSettings.EnableAutoSave(); this.DungeonSettings.EnableAutoSave(); this.WvWSettings.EnableAutoSave(); this.TeamspeakSettings.EnableAutoSave(); this.CommerceSettings.EnableAutoSave(); // Create the controllers logger.Debug("Creating browser controller"); this.BrowserController = new BrowserController(); logger.Debug("Creating events controller"); this.EventsController = new EventsController(this.EventsService, this.EventSettings); this.EventsController.Start(); // Get it started for event notifications logger.Debug("Creating zone completion assistant controller"); this.ZoneCompletionController = new ZoneCompletionController(this.ZoneService, this.PlayerService, this.SystemService, this.ZoneName, this.ZoneCompletionSettings); logger.Debug("Creating dungeons controller"); this.DungeonsController = new DungeonsController(this.DungeonsService, this.BrowserController, this.DungeonSettings); logger.Debug("Creating wvw controller"); this.WvWController = new WvWController(this.WvWService, this.PlayerService, this.GuildService, this.WvWMap, this.WvWSettings); this.WvWController.Start(); // Get it started for wvw notifications logger.Debug("Creating commerce controller"); this.CommerceController = new CommerceController(this.CommerceService, this.CommerceSettings); this.CommerceController.Start(); // Get it started for price-watch notifications // Create the event notifications view logger.Debug("Initializing event notifications"); this.eventNotificationsView = new EventNotificationWindow(this.EventsController); this.eventNotificationsView.Show(); // Transparent window, just go ahead and show it // Create the wvw notifications view logger.Debug("Initializing WvW notifications"); this.wvwNotificationsView = new WvWNotificationWindow(this.WvWController); this.wvwNotificationsView.Show(); // Transparent window, just go ahead and show it logger.Debug("Initializing price notifications"); this.priceNotificationsView = new PriceNotificationWindow(this.CommerceController); this.priceNotificationsView.Show(); // Transparent window, just go ahead and show it // Initialize the menu items logger.Debug("Initializing application menu items"); this.BuildMenuItems(); logger.Info("Application controller initialized"); }