Пример #1
0
    public static void ROTATE_KEYFRMAE_WINDOW_EX(txUIObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset, KeyFrameCallback rotatingCallback, KeyFrameCallback doneCallback)
    {
        if (keyframe == "" || MathUtility.isFloatZero(onceLength))
        {
            UnityUtility.logError("时间或关键帧不能为空,如果要停止组件,请使用void ROTATE_WINDOW(txUIObject obj, Vector3 rotation)");
        }
        CommandWindowRotate cmd = mCommandSystem.newCmd <CommandWindowRotate>(false, false);

        cmd.mName           = keyframe;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        cmd.setTremblingCallback(rotatingCallback, null);
        cmd.setTrembleDoneCallback(doneCallback, null);
        mCommandSystem.pushCommand(cmd, obj);
    }
Пример #2
0
    public static void ROTATE_KEYFRMAE_WINDOW_EX(txUIObject obj, string keyframe, Vector3 start, Vector3 target, float onceLength, bool loop, float offset, KeyFrameCallback rotatingCallback, KeyFrameCallback doneCallback)
    {
        if (!checkStaticPanel(obj))
        {
            return;
        }
        if (keyframe == "" || isFloatZero(onceLength))
        {
            logError("时间或关键帧不能为空,如果要停止组件,请使用void ROTATE_WINDOW(txUIObject obj, Vector3 rotation)");
        }
        CommandWindowRotate cmd = newCmd(out cmd, false, false);

        cmd.mName           = keyframe;
        cmd.mOnceLength     = onceLength;
        cmd.mStartRotation  = start;
        cmd.mTargetRotation = target;
        cmd.mOffset         = offset;
        cmd.mLoop           = loop;
        cmd.setTremblingCallback(rotatingCallback, null);
        cmd.setTrembleDoneCallback(doneCallback, null);
        pushCommand(cmd, obj);
    }