// fileName为sound文件夹的相对路径, public static void PLAY_AUDIO_WINDOW(txUIObject obj, string fileName, bool loop, float volume) { CommandWindowPlayAudio cmd = mCommandSystem.newCmd <CommandWindowPlayAudio>(false); cmd.mSoundFileName = fileName; cmd.mLoop = loop; cmd.mVolume = volume; mCommandSystem.pushCommand(cmd, obj); }
//-------------------------------------------------------------------------------------------------------------------------------------------------------- // 音效 public static void PLAY_AUDIO_WINDOW(txUIObject obj, SOUND_DEFINE sound, bool loop, float volume) { CommandWindowPlayAudio cmd = mCommandSystem.newCmd <CommandWindowPlayAudio>(false); cmd.mSound = sound; cmd.mLoop = loop; cmd.mVolume = volume; mCommandSystem.pushCommand(cmd, obj); }
// fileName为sound文件夹的相对路径, public static void PLAY_AUDIO(txUIObject obj, string fileName, bool loop, float volume) { CommandWindowPlayAudio cmd = newCmd(out cmd, false); cmd.mSoundFileName = fileName; cmd.mLoop = loop; cmd.mVolume = volume; pushCommand(cmd, obj); }
public static void PLAY_AUDIO(txUIObject obj, SOUND_DEFINE sound, bool loop, float volume) { CommandWindowPlayAudio cmd = newCmd(out cmd, false); cmd.mSound = sound; cmd.mLoop = loop; cmd.mVolume = volume; pushCommand(cmd, obj); }
public static void PLAY_AUDIO_WINDOW_DELAY(LayoutScript script, txUIObject obj, float delayTime, SOUND_DEFINE sound, bool loop, float volume) { CommandWindowPlayAudio cmd = mCommandSystem.newCmd <CommandWindowPlayAudio>(false, true); cmd.mSound = sound; cmd.mLoop = loop; cmd.mVolume = volume; mCommandSystem.pushDelayCommand(cmd, obj, delayTime); script.addDelayCmd(cmd); }
public static CommandWindowPlayAudio PLAY_AUDIO_DELAY(LayoutScript script, txUIObject obj, float delayTime, SOUND_DEFINE sound, bool loop, float volume) { CommandWindowPlayAudio cmd = newCmd(out cmd, false, true); cmd.mSound = sound; cmd.mLoop = loop; cmd.mVolume = volume; pushDelayCommand(cmd, obj, delayTime); script.addDelayCmd(cmd); return(cmd); }